Résumé
With this sought-after guide, you will find detailed coverage of such things as:
- Hardware interfaces
- Implementing geometric transformations
- Plotting geometric primitives
- Shadows and environmental reflections
- Clipping primitives in 20 and 30
- Texture mapping
- Constructing models
- Hidden surface removal
- Color and lighting
- Screen-to-world and world-to-screen viewing
- Software engineering for graphics applications
L'auteur - Sergei Savchenko
Sergei Savchenko, MSc, is a software engineer with The 3DO Company-a video games manufacturer. He bas also worked at Canadian Aviation Electronics on commercial flight simulators (another variety of computer games, one might say). His Master of Science degree is from McGill University, where he taught undergraduate computer science courses. He programs games and graphics applications both professionally and as a hobby. His interests include computer graphics, scientific visualization, automated reasoning, and game artificial intelligence.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sams |
Auteur(s) | Sergei Savchenko |
Parution | 24/07/2000 |
Nb. de pages | 353 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 668g |
Intérieur | Noir et Blanc |
EAN13 | 9780672319297 |
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