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3D Games - Volume 2
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3D Games - Volume 2

3D Games - Volume 2

Animation and Advanced Real-Time Rendering

Alan Watt, Fabio Policarpo

548 pages, parution le 26/02/2003

Résumé

With this book, authors Watt and Policarpo introduce the theory behind the design of computer games and detail advanced techniques used in the industry, such as: physically based animation; advanced scene management; pre-calculation techniques/image-based rendering; advanced motion capture; and artificial intelligence. Readers will be able to develop their own games within the games "skeletons" accompanying the book, and will learn how to program complex games.
KEY TOPICS: The book is divided into six parts: Foundations (which covers the foundations of 3D computer graphics), Classical 3D Graphics, Real-Time Rendering, Control of Objects, 2D Technology, and Software Technology. An appendix on Fly3D SDK Tutorials is also included, and the accompanying CD contains the Fly3D SDK games engine. MARKET: This books is appropriate for programmers who want to be able to develop their own computer games.

Contents
  • FOUNDATIONS.
  • 1. Mathematical Foundations of 3D Computer Graphics.
  • 2. Modelling and Representation I — Comparative Review andPolygon Mesh Models.
  • 3. Modelling and Representation 2 — The Economics of PolygonMeshes.
  • 4. Representation and Modelling 3 — Landscape Specialisations.
  • 5. Modelling and Representation 4 — Bézier, B-spline andSubdivision.
  • CLASSICAL 3D GRAPHICS.
  • 6. Classic Polygon Mesh Rendering Technology.
  • 7. Classic Mapping Techniques.
  • 8. Anti-aliasing Theory and Practice.
  • REAL-TIME RENDERING.
  • 9. Visibility Processing of Complex Scenes.
  • 11. Shadows in Games.
  • 12. Multi-pass Rendering.
  • CONTROL OF OBJECTS.
  • 13. Motion Control — Kinematic.
  • 14. Control by Dynamic Simulation.
  • 15. Collision Detection.
  • 16. Interactive Control.
  • 17. Behaviour and AI.
  • 2D TECHNOLOGY.
  • 18. Two-dimensional Techniques.
  • 19. Image-based Rendering.
  • SOFTWARE TECHNOLOGY.
  • 20. Multi-player Game Technology.
  • 21. Engine Architecture.
  • 22. Fly3D SDK Reference.
  • Appendix A: Fly3D SDK Tutorials.
  • References.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Alan Watt, Fabio Policarpo
Parution 26/02/2003
Nb. de pages 548
Format 19 x 24
Couverture Broché
Poids 1270g
Intérieur Noir et Blanc
EAN13 9780201787061
ISBN13 978-0-201-61921-8

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