3D Game Animation for Dummies
Kelly L. Murdock - Collection For Dummies
Résumé
- For readers intrigued by 3D video games as a hobby or a potential career, this book offers an introduction to the world of 3D game animation and provides step-by-step instructions on creating storyboards, scenery, characters, and even software
- Cover topics such as working with 3D coordinates, keyframing, NURBS modeling, lighting, rigging, skinning, particle effects, and more
- Video game sales exceeded the movie industry's box office draw last year by $1 billion
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Sommaire
- Part I: Creating 3D Content for Games
- Chapter 1: Getting Started with 3D Game Animation
- Chapter 2: Game and Art Design, and Creating Storyboards
- Chapter 3: Starting with Traditional Animation Basics
- Part II: Creating Interfaces, Modeling Scenery, and Texturing Backgrounds
- Chapter 4: Creating Game User Interfaces
- Chapter 5: Modeling Scenery and Props
- Chapter 6: Adding Details with Materials
- Chapter 7: Mapping Textures
- Chapter 8: Creating Effective Lighting
- Part III: Designing, Modeling, and Animating Game Characters
- Chapter 9: Techniques for Modeling Characters
- Chapter 10: Discovering the Basics of 3D Animation
- Chapter 11: Animating Characters
- Chapter 12: Animating Facial Movements
- Chapter 13: Automating Reactions with Dynamics
- Part IV: Animating Game Cut Scenes
- Chapter 14: Animating Scene Elements
- Chapter 15: Animating with Particles
- Chapter 16: Rendering an Animation
- Part V: The Part of Tens
- Chapter 17: Ten Types of Tools Used by Game Companies
- Chapter 18: Ten Creative Jobs in the Animation Industry
- Chapter 19: Ten Ways to Land a Job as a 3D Game Animator
- Appendix A: Using Game Engine Tools
- Appendix B: Glossary of Animation Terms
- Appendix C: Directory of Animation Schools
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Kelly L. Murdock |
Collection | For Dummies |
Parution | 27/06/2005 |
Nb. de pages | 408 |
Format | 19 x 23 |
Couverture | Broché |
Poids | 610g |
Intérieur | Noir et Blanc |
EAN13 | 9780764587894 |
ISBN13 | 978-0-7645-8789-4 |
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