![Real-Time 3D Character Animation](http://servimg.eyrolles.com/static/media/6646/9780240516646_internet_w290.jpg)
Résumé
Learn how to create and program real-time 3D character
animation using the Visual C++ source code on the free
CD-ROM· Get up to speed with compression, vital for
distribution of your games across the Internet· Improve
your most marketable skills - see how you can import data
from LightWave 3D and 3D Studio Max
Do you have some experience and a reasonable knowledge of
C++ and want to write your own computer games? Have you
ever looked at a PC or Playstation (R) game with characters
running and leaping through an exciting landscape and
wondered how it was done? If so then this book will give
you all the information you need to achieve this goal,
whether you are a hobby programmer, student or even a
professional wanting to add that third dimension to your
website.
Do you have some experience and a reasonable knowledge of
C++ and want to write your own computer games? Have you
ever looked at a PC or Playstation (R) game with characters
running and leaping through an exciting landscape and
wondered how it was done? If so then this book will give
you all the information you need to achieve this goal,
whether you are a hobby programmer, student or even a
professional wanting to add that third dimension to your
website.
Nik Lever takes you through the journey from the basics of
3D manipulation all the way to morph objects and
sub-division surfaces. On the way you get Visual C++
project files to study and software that runs on the
Windows desktop. The free CD-ROM gives you a full-featured
development environment for 3D character animation, so even
if you find some of the maths and the code hard to follow
straight away you can still create your own games. The game
engine (Toon3DCreator) provided free and fully functional
on the CD-ROM, even has an ActiveX control that allows you
to distribute your work on the Internet. All source code
for Toon3D is included on the CD. You will also get an
insight into the artist’s problems; learn how to keep
the characters interesting while not exhausting the game
engine.
Understand the complete picture and make the most of your
skills to help you succeed in, or break into the computer
gaming industry with this comprehensive guide to
programming for real-time 3D character animation.
- Introduction
- 3D Basics
- Drawing Points and Polygons the hard way
- Drawing Points and Polygons the easy way with OpenGL
- OpenGL lighting
- Creating low polygon characters
- Texture mapping
- Setting up a single mesh character
- Key frame animation
- Inverse kinematics
- Importing geometry and animation from Lightwave 3D
- Importing geometry and animation from 3DS Max
- Motion capture techniques
- Collision detection
- Using morph objects
- Using sub division surfaces
- Using multi resolution meshes
- The scene graph
- Wed3D, compression and streaming.
- Appendix A - Using Toon3D Creator
- Appendix B - MFC Document view architecture
- Appendix C - Further information. Free CD-ROM.
L'auteur - Nik Lever
Managing Director of Catalyst Pictures Ltd
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Focal Press |
Auteur(s) | Nik Lever |
Parution | 31/01/2003 |
Nb. de pages | 472 |
Format | 19 x 24,5 |
Couverture | Broché |
Poids | 1375g |
Intérieur | Noir et Blanc |
EAN13 | 9780240516646 |
ISBN13 | 978-0-240-51664-6 |
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