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OpenGL ES Game Development
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OpenGL ES Game Development

OpenGL ES Game Development

Dave Astle, Dave Durnil - Collection Course Technology

293 pages, parution le 18/10/2004

Résumé

Get ready to master the fine points of 3D game development for cell phones and other embedded devices using OpenGL ES! OpenGL ES Came Development focuses on the primary differences between OpenGL, OpenGL ES, and EGL while also covering the new functionality that has been added to OpenGL ES. Explore the potential issues involved in mobile game development with OpenGL ES and learn how to work around them. Cover the details of audio and 3D game engines for mobile devices, walk through the steps required to develop a game on multiple mobile platforms, and examine the processes involved in distributing your game via mobile carriers. If you have experience developing games on other platforms and a working knowledge of C and C++, then you're ready for all that OpenGL ES Game Development has to offer.

What's on the CD:

  • Audio examples
  • Source code from the book
  • Additional supporting files

L'auteur - Dave Astle

Dave Astle is a senior software engineer at QUALCOMM, where he plays a primary role in the development and optimization of their OpenGL ES implementation. He is a founder and operator of GameDev.net, the leading online community for game developers. Astle is coauthor of OpenGL Game Programming and Beginning OpenGL Game Programming, has contributed to numerous other books as an author and editor, and is a regular speaker at game industry conferences.

L'auteur - Dave Durnil

Dave Durnil currently leads engineering efforts focusing on 3D gaming and graphics applications research for QUAICOMM CDMA Technologies next generation hardware. He has extensive knowledge in the areas of 3D graphics development for wireless devices and more than 10 years' experience with OpenGL. Before joining QUALCOMM, Durnil was a lead engineer on the NASA Mars space program.

Sommaire

  • Introduction
  • The EGL Interface
  • OpenGL ES
  • A Fixed Point Math Primer
  • Developing OpenGL ES Games
  • Limitations of the Medium
  • Audio for Mobile Devices
  • 3D Game Engines for Mobile Devices
  • The Future
  • The Mobile Business Model
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Dave Astle, Dave Durnil
Collection Course Technology
Parution 18/10/2004
Nb. de pages 293
Format 18,5 x 23
Couverture Broché
Poids 657g
Intérieur Noir et Blanc
EAN13 9781592003709
ISBN13 978-1-59200-370-9

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