Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
Game Testing All in One
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

Game Testing All in One

Game Testing All in One

Charles P. Schultz, Robert Bryant, Tim Langdell, Ph. D. - Collection Course Technology

488 pages, parution le 07/04/2005

Résumé

Game Testing All in One reveals how to apply software test engineer methodologies to the game industry. It examines several game genres, detailing the product cycle and testing fundamentals specific to each. Master testing techniques as you work through a set of tutorials on four methodologies for producing tests for your game. Learn how to quickly produce useful test documents, capture important data, and analyze measurements. Game Testing All in One outlines the roles and responsibilities of a game tester, offering an in-depth look at the responsibilities of each member of the game team. You'll even get tips for finding employment in the industry as a game tester.

What's on the CD:

  • Chapter-related files from the book
  • Links to third-party software used throughout the book

L'auteur - Charles P. Schultz

Charles P. Schultz is an Operations Manager for Motorola's Global Software Group, working on. software testing and mobile gaming. He has more than 20 technical publications to his credit and has spoken at industry conferences in the areas of personal robotics, software quality, and software testing. Schultz has also developed and taught computing classes at various levels, ranging from children's programs at the Miami Museum of Science to graduate level university courses.

L'auteur - Robert Bryant

Robert Bryant is Studio Director at videogame publisher Crave Entertainment, where he has also served as QA Manager and Executive Producer of such games as World Championship Poker and Tokyo Xtreme Racer 3. He began his games career in the interactive division of Mattel, Inc., where he was lead tester on dozens of projects. He is a frequent speaker on the subjects of game testing methods and management.

L'auteur - Tim Langdell, Ph. D.

Tim Langdell is full-time faculty in the USC Viterbi School of Engineering's Information Technology Program where he chairs the Game Curriculum Sub-Committee and teaches game design and game testing. He is also Chairman of EDGE Games, which he founded in 1979. Langdell is the author of several books on game programming and he has produced more than 180 games, including Alien Syndrome, Brian Bloodaxe, and Fairlight.

Sommaire

  • Introduction
  • About Game Testing
  • Making Games
  • Testing Fundamentals
  • Testing Techniques
  • More Effective Testing
  • Appendices
  • Index
Voir tout
Replier

Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson
Auteur(s) Charles P. Schultz, Robert Bryant, Tim Langdell, Ph. D.
Collection Course Technology
Parution 07/04/2005
Nb. de pages 488
Format 19 x 23
Couverture Broché
Poids 1032g
Intérieur Noir et Blanc
EAN13 9781592003730
ISBN13 978-1-59200-373-0

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription