Résumé
More information about the console gaming market
- How multiplayer gameplay is affecting the
industry
- More game and design theory, with inspirations
and insights from the experts
- Updated content on the newest, hottest games
Table of contents
- Chapter 1: Game Genres and Playing Perspectives
- Chapter 2: General Game Design:
Action and Strategy Games
- Chapter 3: General Game Design:
Adventure, RPG, Sports, Puzzles, and Sims
- Chapter 4: Creating Characters,
Storvboarding, and Design Does
- Chapter 5: Puzzle Design
- Chapter 6: Level Design
- Chapter 7: Mission Design
- Chapter 8: Programming
- Chapter 9: Artificial Intelligence (Al)
- Chapter 10: Game Art
- Chapter 11: Animation
- Chapter 12: The All-Important User Interface (UI)
and Game Control
- Chapter 13: Sound Engineering
- Chapter 14: Music and Games
- Chapter 15: Testing
- Chapter 16: Marketing and Public Relations .....
299
- Chapter 17: Gaming Web Site Design
- Chapter 18: Technical Support and Customer
Service
- Chapter 19: Doing It Yourself and the Shareware
Revolution
- Chapter 20: Breaking Into the Industry
- Chapter 21: (lame Agents and Headhunters
- Chapter 22: Divine Intervention-GOD's Way
- Chapter 23: Design Schools
- Chapter 24: Game Design Resources on the Internet
- Chapter 25: Key Conventions, Organizations, and
Awards
- Appendix Biographies
- Index
L'auteur - Marc A. Saltzman
is a freelance journalist for over 50 game-related and
consumer publications, including USA Today, Entertainment
Weekly, Entertainment Tonight Online, Modern Maturity,
Playboy magazine, Playboy.com, Yahoo! Internet Life, Next
Generation, PC Gamer, PC Accelerator, Gamecenter,
Gamesmania.com, Golf Digest, Stuff magazine, and many more.
Ile has also written three books and one CD-ROM for
Macmillan Publishing and two in-game manuals: Quake II and
Sin.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Bradygames |
Auteur(s) | Marc A. Saltzman |
Parution | 22/05/2000 |
Édition | 2eme édition |
Nb. de pages | 454 |
EAN13 | 9781566869874 |
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