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Computer graphics

Computer graphics

James D. Foley, Andries Van Dam, Steven K. Feiner, John Hughes

1176 pages, parution le 01/09/1995

Résumé

The best-selling book on computer graphics is now available in this C-language version. All code has been converted into C, and changes through the ninth printing of the second edition have been incorporated. The book's many outstanding features continue to ensure its position as the standard computer graphics text and reference. By uniquely combining current concepts and practical applications in computer graphics, four well-known authors provide here the most comprehensive, authoritative, and up-to-date coverage of the field. The important algorithms in 2D and 3D graphics are detailed for easy implementation, including a close look at the more subtle special cases. There is also a thorough presentation of the mathematical principles of geometric transformations and viewing.

L'auteur - James D. Foley

James D. Foley

(Ph.D., University of Michigan) is the founding director of the interdisciplinary Graphics, Visualization & Usability Center at Georgia Institute of Technology, and Professor of Computer Science and of Electrical Engineering. Coauthor with Andries van Dam of Fundamentals of Interactive Computer Graphics, Foley is a member of ACM, ACM SIGGRAPH, ACM SIGCHI, the Human Factors Society, IEEE, and the IEEE Computer Society. He recently served as Editor-in-Chief of ACM Transactions on Graphics, and is on the editorial boards of Computers and Graphics, User Modeling and User-Adapted Interaction, and Presence. His research interests include model-based user interface development tools, user interface software, information visualization, multimedia, and human factors of the user interface.

L'auteur - Andries Van Dam

Andries van Dam

(Ph.D., University of Pennsylvania) was the first chairman of the Computer Science Department at Brown University. Currently Thomas J. Watson, Jr. University Professor of Technology and Education and Professor of Computer Science at Brown, he is also Director of the NSF/ARPA Science and Technology Center for Computer Graphics and Scientific Visualization. His research interests include computer graphics, hypermedia systems, and workstations. He is past Chairman of the Computing Research Association, Chief Scientist at Electronic Book Technologies, Chairman of Object PowerOs Technical Advisory Board, and a member of MicrosoftOs Technical Advisory Board. A Fellow of both the IEEE Computer Society and of ACM, he is also cofounder of ACM SIGGRAPH.

L'auteur - Steven K. Feiner

Steven K. Feiner (Ph.D., Brown University) is Associate Professor of Computer Science at Columbia University, where he directs the Computer Graphics and User Interfaces Lab. His current research focuses on 3D user interfaces, virtual worlds, augmented reality, knowledge-based design of graphics and multimedia, animation, visualization, and hypermedia. Dr. Feiner is on the editorial boards of ACM Transactions on Graphics, IEEE Transactions on Visualizations and Computer Graphics, and Electronic Publishing, and is on the executive board of the IEEE Technical Committee on Computer Graphics. He is a member of ACM SIGGRAPH and the IEEE Computer Society. In 1991 he received an ONR Young Investigator Award. Dr. Feiner's work has been published in over fifty papers and presented in numerous talks, tutorials, and panels.


Sommaire

  • Introduction
  • Programming in the Simple Raster Graphics Package (SRGP)
  • Basic Raster Graphics Algorithms for Drawing d Primitives
  • Graphics Hardware
  • Geometrical Transformations
  • Viewing in D
  • Object Hierarchy and Simple PHIGS (SPHIGS)
  • Input Devices, Interaction Techniques, and Interaction Tasks
  • Dialogue Design
  • User Interface Software
  • Representing Curves and Surfaces
  • Solid Modeling
  • Achromatic and Colored Light
  • The Quest for Visual Realism
  • Visible-Surface Determination
  • Illumination And Shading
  • Image Manipulation and Storage
  • Advanced Raster Graphic Architecture
  • Advanced Geometric and Raster Algorithms
  • Advanced Modeling Techniques
  • Animation
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Caractéristiques techniques

  PAPIER
Éditeur(s) Pearson
Auteur(s) James D. Foley, Andries Van Dam, Steven K. Feiner, John Hughes
Parution 01/09/1995
Nb. de pages 1176
Format 16 x 23,5
Couverture Broché
Poids 1670g
Intérieur Noir et Blanc
EAN13 9780321210562
ISBN13 978-0-321-21056-2

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