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Advanced RenderMan
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Advanced RenderMan

Advanced RenderMan

Creating CGI for Motion Pictures

Anthony Apodaca, Larry Gritz

544 pages, parution le 15/11/1999

Résumé

Introduced by Pixar Studios over a decade ago, the RenderMan Interface Specification is the dominant standard
for sending data to the leading rendering programs used by 3D artists and animators. But users are hampered by
the lack of authoritative, up-to-date information on applying the standard, having long had to rely on the
ten-year-old RenderMan Companion and a far-flung collection of course notes and Web sites. Advanced
RenderMan: Beyond the Companion
is precisely what RenderMan users are dying for. It offers thoroughly
updated coverage while moving beyond the original work's scope to provide in-depth information on dozens of
advanced topics. Both a reference and a tutorial, this book will be indispensable to graphics programmers,
modelers, animators, technical directors, and hobbyists-it is truly the key to their ability to achieve state-of-the-art
3D effects.

Key Features:

  • Written by the world's foremost RenderMan experts-key figures at Pixar, the company that developed and
    first implemented the standard
  • Offers advanced users instruction not available anywhere else while providing a leg up to relative
    beginners-including tips on avoiding mistakes and an appendix covering key math skills.
  • Filled with technical illustrations and many full-color representations of effects supported by the RenderMan
    standard
  • Via a companion Web site, provides comprehensive documentation of the standard's semantics and syntax,
    example source code, shaders and other software, and the full set of SIGGRAPH course notes on
    RenderMan

Table of contents


Preface
Chapter 1: Photosurrealism
Chapter 2: Review of Math and CG Concepts
Part I: Scene Description
Chapter 3: Describing Models
Chapter 4: Geometric Primitives
Chapter 5: Handling Complexity
Chapter 6: How PhotoRealistic RenderMan Works
Part II: Shading
Chapter 7: Introduction to Shading Language
Chapter 8: Texture Mapping and Displacement
Chapter 9: Illumination Models and Lights
Chapter 10: Pattern Generation
Chapter 11: Shader Antialiasing
Chapter 12: A Gallery of Procedural Shaders
Part III: Tricks of the Trade
Chapter 13: Storytelling Through Lighting
Chapter 14: CG Lighting Controls
Chapter 15: Volumetric Shaders for Visual Effects
Chapter 16: Non-Photorealistic Rendering
Chapter 17: Ray Tracing in PRMan
Afterword
Bibliography

L'auteur - Anthony Apodaca

Tony Apodaca

is Director of Graphics R&D at Pixar Animation Studios, co-creator of the RenderMan Specification, and lead engineer of the PhotoRealistic RenderMan. His film credits include Tin Toy, Knick-knack, Toy Story, and A Bug's Life. In 1993, Tony and five other engineers received a Scientific and Technical Academy Award from the Academy of Motion Picture Arts and Sciences for work on PhotoRealistic RenderMan.

Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Auteur(s) Anthony Apodaca, Larry Gritz
Parution 15/11/1999
Nb. de pages 544
Format 18,6 x 23,4
Poids 977g
EAN13 9781558606180
ISBN13 978-1-55860-618-0

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