Sams Teach Yourself Flash MX Actionscript in 24 Hours
Résumé
Sams Teach Yourself Flash ActionScript in 24 Hours offers a clearly written, well organized introduction to programming Flash with ActionScript. The reader will be taught basic programming techniques while creating their own interactive Flash movies.
Table of Contents
Introduction.
Hour 1. Your First Look at ActionScript.
What Scripts Are. What Scripts Can Do. Where Scripts Go.
Task: Your First Script.
Hour 2. Using the Script Editing Window.
Accessing the Actions Panel. Normal Mode. Task: Writing
Code in Normal Mode. Using Flash's Help System. Expert
Mode. Task: Writing Code in Expert Mode.
Hour 3. Learning to Program.
How Computers Think. Commands, Functions and Operations.
Variables. Conditions. Loops. Achieving the Impossible.
Writing Bug-Free Code.
Hour 4. Writing Code in Flash.
Parts of a Script. Output Window. Task: Send a Message to
the Output Window. Local and Global Variables. Comparisons
and Operations. Task: Operations Quiz. Conditions. Loops.
Functions. Dot Syntax. Comments. Debugging. Part II.
Navigation and Animation with ActionScript.
Hour 5. Controlling the Flow of the Movie.
Stopping the Movie. Jumping from Frame to Frame. Creating
Buttons. Task: Slideshow. Task: Simple Presentation.
Hour 6. Controlling Movie Clips.
Telling Movie Clips What to Do. Task: Animation Playback
Controller. Targeting Movie Clips. Movie Clip Scripts.
Task: Backward Movie Clip. Task: Clips Controlling Other
Clips.
Hour 7. Moving and Changing Movie Clips.
Position. Task: Bouncing Ball. MouseLocation. Task: Follow
the Mouse. Move Clip Rotation. Task: A Rotating Movie Clip.
Stretching and Shrinking Movie Clips. Task: Simulated 3D
Scaling. Visibility. Task: Fading Movie Clip.
Hour 8. Selecting and Dragging Movie Clips.
Selection. Task: Keypad Lock. Dragging. Drag and Drop.
Task: Matching Game. Part III. Manipulating Information
with ActionScript.
Hour 9. Getting Input from the User.
Detecting Keypresses. Task: Keyboard-Controlled Movie
Clip. Input Text. String Operations and Functions. Task:
User Input Form.
Hour 10. Creating and Controlling Text.
Dynamic Text. External Variables. Task: News Ticker. Task:
Flashy Text.
Hour 11. Working with Numbers.
Numerical Operators and Functions. Trigonometry Functions.
Strings and Numbers. Random Numbers. Task: Simple
Calculator. Task: Orbiting Planets. Task: Random
Snowflakes.
Hour 12. Objects and Arrays.
Custom Variable Objects. Color Objects. Date Objects.
Arrays. Task: Word Animation. Task: Dragging with Trails.
Part IV. User Interface Elements.
Hour 13. Rollovers.
Creating Custom Cursors. Task: Full-Time Custom Cursor.
Task: Rollover Custom Cursor. Information Rollovers. Task:
Quick Reference Application.
Hour 14. Scrolling.
Scrollbar Elements. Dynamic Text Scrolling. Task: Simple
Text Scrolling. Task: Full-Featured Text Scrolling.
Hour 15. User Input Elements.
Check Boxes. Radio Buttons. Task: Simple Survey. Input
Text Tab Order. Restricting Text Input. Task: Checking for
a Valid Input.
Hour 16. Pull-Down Menus and Dynamic Buttons.
Simple Pull-Down Menus. Task: Using Pull-Down Menus. Push
Pull-Down Menus. Dynamic Buttons. Task: Using Dynamic
Buttons. Part V. Controlling External Events with
ActionScript.
Hour 17. Browser Navigation and Communication.
Loading Browser Pages. Task: Navigation Bar. ActionScript
and JavaScript. Task: Open a New Window. Task:
JavaScript-Controlled Slideshow. Special Projector
Commands.
Hour 18. Sending Information to the Server.
The LoadVars Object. Server-Side Applications. Task:
Recording Survey Results.
Hour 19. Using XML with Flash.
XML Basics. The XML Object. Task: XML-Powered Display.
Recursive XML Parsing.
Hour 20. Printing.
Setting Up Your Movie for Printing. The Print Commands.
Task: Printable Form. Part VI. Advanced Topics.
Hour 21. Using Components.
ActionScript for Flash's Built-In Components. Task: Form
with Components. Changing the Style of a Component.
Hour 22. Controlling Sound with ActionScript.
Playing a Sound. Task: Panning Sound. Sound Transforms.
Task: Beat Box.
Hour 23. Managing Movie Streaming.
Monitoring Loading. Task: Simple Loader. Task: Complex
Loader. Loading External Media.
Hour 24. Drawing with ActionScript.
Drawing Lines. Task: Allowing the User to Draw. Creating
New Movie Clips. Task: Dynamic Snowflakes. Creating Text.
Task: Flying Words.
L'auteur - Gary Rosenzweig
Gary Rosenzweig est le fondateur et l'ingénieur en chef de CleverMedia, une agence de développement de jeux qui a donné vie à plus de 300 jeux Flash et Shockwave pour le Web au cours de ces quinze dernières années. Il est l'auteur de plusieurs livres sur Flash et les jeux.
Autres livres de Gary Rosenzweig
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sams |
Auteur(s) | Gary Rosenzweig |
Parution | 22/05/2002 |
Nb. de pages | 360 |
Format | 18,7 x 23 |
Couverture | Broché |
Poids | 635g |
Intérieur | Noir et Blanc |
EAN13 | 9780672323850 |
ISBN13 | 978-0-672-32385-0 |
Avantages Eyrolles.com
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