Résumé
- Modules—Each concept is divided into logical modules (chapters),ideal for individualized learning
- Goals—Each module opens with the specific skills you'll have by the end of the module
- Ask the Experts—Q&A sections throughout are filled with extra information and interesting commentary
- 1-Minute Drills—Quick self-assessment sections to check your progress
- Annotated Syntax—Example code annotated with commentary that points to the particular technique illustrated
- Projects—Exercises contained in each module show how to apply what you are learning
- MasteryChecks—End-of-module reviews that test your knowledge using short-answer,multiple-choice,fill-in-the-blank,and simple coding questions
- 1: Understanding Flash
- 2: Learning the Flash Toolbox
- 3: Learning the Flash Panels
- 4: Using the Timeline and Layers
- 5: Drawing Objects
- 6: Creating Animations
- 7: Using Guides and Masks
- 8: Creating Symbols and Using the Library
- 9: Using Imported Graphics
- 10: Adding Sounds to Your Movies
- 11: Publishing Flash Movies
- 12: Learning Basic ActionScript Concepts
- 13: Learning Basic ActionScript Programming
- 14: Learning More ActionScript Programming
- Appendix: Answers to Mastery Checks
L'auteur - Brian Underdahl
lives and works in the mountains high above Reno, Nevada. He's been involved with computers for more years than he cares to admits and has been writing about them as a full time author since the 1980s. Brian has written or cowritten over 40 computer-related titles including Small Business Computing For Dummies and Windows 98 One Step at a Time.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Mc Graw Hill |
Auteur(s) | Brian Underdahl |
Parution | 12/04/2002 |
Nb. de pages | 402 |
Format | 18,5 x 23 |
Couverture | Broché |
Poids | 842g |
Intérieur | Noir et Blanc |
EAN13 | 9780072222661 |
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