Résumé
Learn Programming with Flash MX, a book for absolute beginners, covers the fundamental programming principles and skills that every programmer needs to master in order to create well-structured and efficient code that lives up to professional standards.
This book employs a truly unique classroom-based approach to learning, with the goal of establishing core, practical programming skills. Each chapter presents a lesson covering a distinct topic of programming with ActionScript. In each "class", theory and practice are smoothly blended together with plenty of practical examples. The class project that runs through the book reinforces the learning in an integrated, real-world context, using Flash MX as the illustrative vehicle.
Contents
- Welcome to the Class
- Class 1: Meet the students
- Class 2: The Kiosk Project
- Class 3: Programming Concepts
- Class 4: Symbols and Objects
- Class 5: Interaction
- Class 6: Programming Structures
- Class 7: Starting the kiosk project
- Class 8: Arrays
- Class 9: Functions
- Class 10: The Statistics Report
- Class 11: Finishing the kiosk project
- Class 12: Modifying the Case Study
- Appendix
- Index
L'auteur - Kristian Besley
Kristian Besley - Kristian Besley is a freelance author and Flash/web developer, specializing in interactivity and dynamic-driven content. He will, however, try his hand at just about anything. Kristian has written a number of books, including Foundation Flash MX, Flash MX Video, and Learn Design with Flash MX. He is also a contributor to Computer Arts magazine. In 2002, his website graphci.com hosted the first ever worldwide HTML-based Table Art competition. The entries are viewable at www.graphci.com/tableart. The 2003 competition is currently being planned. Willing sponsors please apply to besley@ntlworld.com. Kristian was born and raised in Swansea in Wales and attended a Welsh-language school.
L'auteur - Ben Renow-Clarke
Ben Renow-Clarke - Originally a Commissioning Editor for friends of ED, Ben has worked on many best-selling books on Flash. His projects at the moment include recreating childhood memories by converting old BBC games into Flash, and making strange algorithmic graphics for no particular reason.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Auteur(s) | Kristian Besley, Ben Renow-Clarke |
Parution | 17/11/2003 |
Nb. de pages | 478 |
Format | 17,5 x 23,5 |
Couverture | Broché |
Poids | 760g |
Intérieur | Noir et Blanc |
EAN13 | 9781590592410 |
ISBN13 | 978-1-59059-241-0 |
Avantages Eyrolles.com
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse
- Informatique Graphisme et multimédia Web : Graphisme et animation Flash et Actionscript
- Informatique Développement d'applications Programmation graphique et multimédia Flash et Actionscript
- Informatique Développement d'applications Conception et développement web Flash et Actionscript
- Graphisme & Photo Graphisme Jeux Programmation de jeux
- Graphisme & Photo Graphisme 2D Freehand
- Graphisme & Photo Graphisme Web : Graphisme et animation Flash et Actionscript