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Flash MX Games ActionScript for Artists
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Librairie Eyrolles - Paris 5e
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Flash MX Games ActionScript for Artists

Flash MX Games ActionScript for Artists

Nik Lever

454 pages, parution le 28/02/2003

Résumé

  • Benefit from the experience of a successful games designer whose Flash sites regularly get 10,000+ hits per day
  • Explained by an artist for artists so you can easily see how Flash ActionScript can work for your own games development
  • Includes lots of sample games you can adapt for your own use with the files on the free CD-Rom

Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++.

As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells!

The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Contents

  • Your first game
Animation
  • Drawing with Flash
  • Simple cut-out animation
  • Using CGI programs to create animation
  • Background art
Action
  • So what's a variable?
  • In tip-top condition
  • Using loops
  • Keep it modular
  • Debugging
  • Using external files
  • Tweening in code
Putting it into practice
  • Small games to keep them loading
  • Quizzes
  • Mazes
  • Board games
  • Platformers
  • Sports Simulation
Flash for boffins
  • High score tables
  • Multi-player games using sockets
Appendices
  • Appendix A Integrating Flash with C++
  • Appendix B Integrating Flash with Director
  • Appendix C Creating Flash screensaver

L'auteur - Nik Lever

Managing Director of Catalyst Pictures Ltd

Caractéristiques techniques

  PAPIER
Éditeur(s) Focal Press
Auteur(s) Nik Lever
Parution 28/02/2003
Nb. de pages 454
Format 19 x 24,5
Couverture Broché
Poids 1296g
Intérieur Noir et Blanc
EAN13 9780240519036
ISBN13 978-0-240-51903-6

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