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Flash MX Actionscript
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Flash MX Actionscript

Flash MX Actionscript

The Designer's Edge

J.Scott Hamlin, Jennifer Hall

384 pages, parution le 23/10/2002

Résumé

Get the Edge on Flash ActionScript from the Designer's Perspective

As a professional web designer you want to use ActionScript to add interactivity to your Flash creations. But previous books on ActionScript have assumed you have a programming background, leaving out key details in order to cover a lot of ground. In the process many designers and other professionals new to programming have been left behind.

Flash MX ActionScript: The Designer's Edge fills these gaps, using a consistently visual approach that emphasizes conceptual illustrations and color charts. These are complemented by interactive tutorials on the book's companion website. Best-selling author J. Scott Hamlin and multimedia instructor Jennifer S. Hall make everything from fundamentals to high-end techniques accessible by truly teaching you how ActionScript works, not just presenting code.

Key topics you'll learn about include:

  • The Flash MX interface to ActionScript
  • Programming mouse interactivity
  • Writing and reusing ActionScript
  • Coding core animation techniques
  • Working with text fields
  • Doing the math: Creating curving paths with trig functions
  • Handling object collisions and other gaming techniques
  • ActionScript drawing techniques
  • Encapsulating reusable code with ActionScript components
  • Debugging and troubleshooting your ActionScript

Contents

Chapter One - ActionScript for Non-Programmers

  • Getting Comfortable with the Actions Panel
  • Writing a Simple Script
  • Using Other Actions Panel Features
  • Creating Two Movie Clips
  • Conclusion

Chapter Two - Flash Communication

  • Getting Oriented
  • Placing Movie Clips with ActionScript
  • Communication between Scenes
  • Conclusion

Chapter Three - Cursor Interactions

  • Programming Buttons
  • Using Movie Clips As Buttons
  • Programming Custom Mouse Cursors
  • Programming Repetition
  • Conclusion

Chapter Four - Used and Reused ActionScript

  • Coding Flash Preloaders
  • Using the Date and Sound Objects to Code a Clock
  • Using the GetTimer() Function and the Stage Object to Code a Game
  • Using the setInterval() Function to Call a Function Periodically
  • Conclusion

Chapter Five - Coded Animation Techniques

  • Animating Marching Circles
  • Enlarging a Diamond
  • Working with Angles and Rotation
  • Changing Colors
  • Conclusion

Chapter Six - Working with Text

  • Working with the TextField Object
  • Creating User-Defined Objects and Extending Existing Objects
  • Using Text Fields and Arrays
  • Conclusion

Chapter Seven - ActionScript Trigonometry

  • Trigonometry and ActionScript
  • Animating Circular Motion
  • Creating Wave Animations
  • Rotating Flowers with the Sine Function
  • Joining Two Sine Waves
  • Conclusion

Chapter Eight - Games: Responding to Events

  • Detecting Collisions
  • Adding Keyboard Movement Controls
  • Firing Bullets
  • Ending the Game
  • Conclusion

Chapter Nine - Drawing with ActionScript

  • Drawing a Simple Line
  • Drawing Curves
  • Creating an Interface with Lines
  • Conclusion

Chapter Ten - Flash Components

  • Understanding Components
  • Creating a Basic Component
  • Create a Sine Wave Component
  • Conclusion

Chapter Eleven - Debugging and Troubleshooting

  • Tips for Writing (Mostly) Bug-Free Code
  • Debugging Tools
  • Fixing Problematic ActionScript
  • Conclusion

Appendix

  • Exchanging Data with Servers
  • Getting ASCII and Keycode Values

L'auteur - J.Scott Hamlin

J. Scott Hamlin is the director of Eyeland Studio, Inc. (www.eyeland.com) and co-creator of Flash Foundry (www.flashfoundry.com) and Games in a Flash (www.gamesinaflash.com). He has written several Flash books, including Flash MX ActionScript: The Designer's Edge from Sybex and Flash 5 Magic.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) J.Scott Hamlin, Jennifer Hall
Parution 23/10/2002
Nb. de pages 384
Format 20,3 x 25,3
Couverture Broché
Poids 1120g
Intérieur Noir et Blanc
EAN13 9780782141214
ISBN13 978-0-7821-4121-4

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