Flash 8
Projects for Learning Animation and Interactivity
Rich Shupe, Robert Hoekman, Jr - Collection O'Reilly Digital Studio
Résumé
Macromedia Flash is fast becoming the Web's most widely used platform for creating rich media with animation and motion graphics, but mastering Flash isn't easy. Most entry-level books teach through simple examples that concentrate on either animation or scripting, but rarely both together. To get the most from Flash 8, you not only need to be proficient in programming/interface design, you need the creativity for story telling and the artistic insights to design fluid animation.
Flash 8: Projects for Learning Animation and Interactivity teaches Flash design rather than simply Flash itself. With a standalone series of walkthroughs and tutorials for Flash beginners coming from a graphics field, this book teaches Flash in the context of real-world projects. Rather than learn a Flash tool for the sake of it, you learn which areas of Flash are important, and which are less used, simply by seeing how typical content is actually created. And rather than a text-heavy approach, this graphically rich book leads you through hands-on examples by illustration.
Each project in the book starts with goals and broad sketches before moving to design and scripting. This helps you understand design intent-the why of the process-rather than just learning the interfaces and the how of it all. Along the way, you'll create Flash content that includes traditional animation techniques (as seen in full-length animated features), and ActionScript-based interactive animation, such as custom web site interface designs. You also learn how to combine both traditional animation techniques and ActionScript to create feature-rich Flash assets from the ground up.
Co-authored by educational developers with years of experience creating compelling content, interfaces, and applications, Flash 8: Projects for Learning Animation and Interactivity offers a content-driven approach that is also inspiration-driven. You learn because you're accomplishing something tangible, not because you think you need to know how a tool works.
If you want to understand how various features of Flash come together to create a final end design, this book provides you with both the insight and the know-how.
L'auteur - Robert Hoekman, Jr
Concepteur certifié Macromedia Flash MX, Robert Hoekman Jr. travaille avec Flash depuis la version 3. Il est le fondateur et le directeur du groupe d'utilisateurs Flash et multimédia de l'Arizona, qui est officiellement reconnu par Macromedia et compte aujourd'hui plus de 130 membres. Robert travaille en free-lance ou sous contrat sur des projets Flash. Il a en outre développé des créations Web et CD-Rom pour divers clients, du collectionneur de souvenirs musicaux aux patrons des plus grandes entreprises. Il participe également à la rédaction des articles de la section Flash d'InformIT.com et contribue au Web log Flash d'Informlt.
Sommaire
- Preface
- Getting Started, Right Out of the Box
- Creating Quickly: Customizing Your Workspace
- Your First Animation
- Buttons and Interactivity
- Working with Graphics
- Movie Clips and Interactivity
- More Animation Techniques
- Using Sound
- Using Video
- Compositing and Bitmap Effects
- Working with Text
- Loading Assets on the Fly
- e-Learning with Flash
- Flash for CD-Rom and Handhelds
- Think Outside the Box
- A: Tips and Resources
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | O'Reilly |
Auteur(s) | Rich Shupe, Robert Hoekman, Jr |
Collection | O'Reilly Digital Studio |
Parution | 13/04/2006 |
Nb. de pages | 342 |
Format | 20 x 25 |
Couverture | Broché |
Poids | 730g |
Intérieur | Noir et Blanc |
EAN13 | 9780596102234 |
ISBN13 | 978-0-596-10223-4 |
Avantages Eyrolles.com
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