Satisficing games and decision making
With applications to engineering and computer science
Résumé
In our day-to-day lives we constantly make decisions
which are simply 'good enough' rather than optimal. Most
computer-based decision making algorithms, on the other
hand, doggedly seek only the optimal solution based on
rigid criteria and reject any others.
In this book, Professor Stirling outlines an alternative
approach, using novel algorithms and techniques which can
be used to find satisficing solutions.
Building on traditional decision and game theory, these
techniques allow decision-making systems to cope with more
subtle situations where self and group interests conflict,
perfect solutions can't be found and human issues need to
be taken into account - in short, more closely modelling
the way humans make decisions.
The book will therefore be of great interest to engineers,
computer scientists and mathematicians working on
artificial intelligence and expert systems.
Contents
- Rationality
- Locality
- Praxeology
- Equanimity
- Uncertainty
- Community
- Congruity
- Complexity
- Meliority
- Appendix A. Bounded rationality
- Appendix B. Game theory basics
- Appendix C. Probability theory basics
- Bibliography
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Cambridge University Press |
Auteur(s) | Wynn C. Stirling |
Parution | 10/07/2003 |
Nb. de pages | 264 |
Format | 18 x 25,5 |
Couverture | Relié |
Poids | 735g |
Intérieur | Noir et Blanc |
EAN13 | 9780521817240 |
ISBN13 | 978-0-521-81724-0 |
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