Résumé
The "get started" developer's guide to MPEG-4, the future of Internet and Web multimedia!
MPEG-4 will transform Internet- and Web-based multimedia by enabling breakthrough audio, video, 2D, and 3D capabilities. This book is for every developer and technical decision-maker. In MPEG-4 Jump-Start, two leaders of the Internet multimedia community introduce the MPEG-4 standard: its key concepts, capabilities, applications, requirements, and limitations. Aaron E. Walsh and Mikael Bourges-Sevenier cover what you need to know to start developing MPEG-4 players and content today, including:
- How MPEG-4 builds on the success of the MPEG standards that enabled CDs, DVDs, and MP3
- MPEG-4's underlying technical capabilities and requirements
- 2D/3D scene composition and the MPEG-4 Binary Format for Scenes (BIFS)
- MPEG-4 techniques for facial and body animation
- New compression methods for 3D meshes
- XMT: The XML-based textual format for storing MPEG-4 contents and authoring commands
MPEG-4 offers unprecedented opportunities for delivering media in any networked communications environment—Internet, Web, broadcast, satellite, or even wireless. MPEG-4 Jump-Start gives you specific, insider's techniques for building tomorrow's breakthrough media applications—starting right now.
Every Jump-Start book is:
- AUTHORITATIVE
- written by world-class experts personally involved with the design and development of that technology
- FOCUSED
- providing exactly what you need to know to get started immediately with minimum effort
- PRACTICAL
- teaching you the skills and techniques that you need to develop professional, real-world software applications
Contents
Foreword.
Preface.
1. Introduction to MPEG-4.
2. Virtual Reality Modeling Language (VRML) Overview.
3. D/3D Scene Composition.
4. BIFS-Updates.
5. Quantization in BIFS-Updates.
6. Animating Scenes in MPEG-4.
7. D Mesh Animation.
8. MPEG-4 Face and Body Animation Tools and Applications.
9. MPEG-4 Human Virtual Body Animation.
10. 3D Mesh Coding.
11. Extensible MPEG-4 Textual Format (XMT).
12. What's Next?
APPENDIX A: Arithmetic Coding.
APPENDIX B: BIFS Node Coding Tables.
APPENDIX C: MPEG-4 Profiles and Levels.
Index.
L'auteur - Aaron E. Walsh
AARON E. WALSH is Chairman of Mantis Development
Corporation, a software development firm, and architect of
the Web3D Web. An international best-selling technology
author, Aaron has written over a dozen programming books,
including Java For Dummies, Java Bible, Java 2 Bible, and
Foundations of Java Programming for the World Wide Web (all
published by Wiley). An active member of the Internet
standards community, Aaron conducts related workshops and
lectures at industry conferences and teaches Java
programming and Internet software development at Boston
College.
L'auteur - Mikaël Bourges-Sevenier
MIKAEL BOURGES-SEVENIER is Senior Software Engineer for
iVAST Inc., a development firm specializing in advanced
multimedia technologies. With expertise in 2D, 3D, and
multimedia technologies, he is actively involved in several
areas of MPEG-4 development. In addition to serving as
Co-Chairman of the MPEG-4 Animation Framework Extension
(AFX) animation group, Bourges-Sevenier is responsible for
the animation system for the MPEG-4 Reference Software
Group.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Prentice Hall |
Auteur(s) | Aaron E. Walsh, Mikaël Bourges-Sevenier |
Parution | 05/02/2002 |
Nb. de pages | 460 |
Format | 17,7 x 23,5 |
Couverture | Broché |
Poids | 940g |
Intérieur | Noir et Blanc |
EAN13 | 9780130600363 |
ISBN13 | 978-0-13-060036-3 |
Avantages Eyrolles.com
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