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Ultimate Game Design
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Ultimate Game Design

Ultimate Game Design

Building Game Works

Tom Meigs

346 pages, parution le 16/06/2003

Résumé

Build games with techniques and insights from a pro. Author and game developer Tom Meigs shows you the finer points of world building and behavior scripting. Learn about level stubbing, lighting, prop and item placement, camera tricks, particle and effects systems, communication loops, Massively Multiplayer Online Games, and much more.

  • MEGA-Tips in each chapter: specialized, hands-on techniques designers can employ which are directly related to the chapter's topic
  • 'Behind the Scenes' appear in every chapter, where key game industry gurus from Sony, Disney, Activision, Blizzard, LucasArts, 3DO share their expertise on a given topic and explain how they did cool things through a Q & A with our author.
  • Author cache! Tom managed all game production efforts at www.disney.com, and has been involved in game development on every known platform.
  • Value! Every technique in the book can be done using free tools, including Python and J2ME, rather than expensive proprietary modeling tools.

Contents

  • Pre-Visualization
  • Level Stubbing
  • Lighting, Texturing,
  • Particles and Effects C
  • Props and Item Placement
  • Camera Tricks
  • Scripting Action Events
  • Difficulty QA/Playtest Feedback
  • Design Considerations for Massively Multiplayer Online Games (MMOGs)
  • Wireless /Cell Phones/WAPS
  • Diversification for Designers
  • Appendix A: Reference
  • Appendix B: Tools Discussed

L'auteur - Tom Meigs

Former game designer and producer for the Walt Disney Company, THQ, and many others

Caractéristiques techniques

  PAPIER
Éditeur(s) Mc Graw Hill
Auteur(s) Tom Meigs
Parution 16/06/2003
Nb. de pages 346
Format 18,5 x 23
Couverture Broché
Poids 750g
Intérieur Noir et Blanc
EAN13 9780072228991
ISBN13 978-0-07-222899-1

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