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The Art of Objects
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The Art of Objects

The Art of Objects

Yun-tung Lau

363 pages, parution le 01/12/2000

Résumé

Programming fads, languages, and tools may come and go, but the basic concepts of object design a architecture-and the art of applying them-are timeless. Once learned, they provide a solid foundation tt software developers will build on throughout their careers.

The Art of Objects offers an extensive overview of the long-standing principles of object technology, along with leading-edge developments in the field. It will give you a greater understanding of design patterns and the know-how to use thern to f ind effective solutions to a wide range of design challenges. And because the book maintains an approach independent of specific programrning languages, the concepts and techniques presented here can be applied to any object-oriented development environment.

Using the Unified Modeling Language (UML), The Art of Objects examines numerous static and dynamic practical object design patterns, illustrated by real-life case studies that demonstrate how to put the patterns to work. You will also find discussion of basic concepts of database management and persistent objects, and an introduction to advanced topics in object modeling and interface design patterns. Moving beyond the design level, the book also covers important concepts in object-orîented architecture.

Specific topics include:

o Object creation and destruction, associations and links, aggregation, inheritance, and Cher object design fundamentals

o UML notation basics for static and dynamic modeling

o Common patterns in static design, including the object model for XML

o Relationship loops

o Persistent objects and object-relational mapping

o Advanced object modeling, including abstract classes, multiple inheritance, interfaces, inner classes, and components

o Dynamic object modeling, covering use case analysis, sequence diagrams, the client/server model, distributed objects, CORBA, and IDL

o Object-oriented architectures, including procedural processing, client/server, layered, multi-tier, and federated systems

Each chapter presents exercises for self-study, and integrated case studies throughout the book illustrate the implementation of key concepts. In addition, fully functional Java code samples of the design patterns and case studies are available for downIoad f rom Addison-Wesley's Web site.

Contents

  • Preface
  • Chapter1 Basic Concepts
  • Chapter 2 Common Patterns in Static Design
  • Chapter3 Persistent Objects
  • Chapter4 Advanced Topics in Object Modeling
  • Chapter5 Dynamic Object Modeling Basics
  • Chapter6CommonInterface Design Patterns
  • Chapter7 Object-Oriented Architecture
  • Chapter8 Summaries and Notes
  • Chapter9 Answers to Exercises
  • Appendix A Quick References for Object Designers
  • Appendix B Sample Code Reference List
  • Appendix C Features of Object-Oriented Langages
  • References
  • Index

L'auteur - Yun-tung Lau

Dr. Yun-Tung Lau is a chief engineer at Science Application International Corporation (SAIC), and he has been involved in large-scale software architecture, design, and development for more than twelve years. Dr. Lau has served as chief architect for a wide range of software projects, including scientific computing and engineering simulation, supply chain management, product data management, and electronic commerce.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Yun-tung Lau
Parution 01/12/2000
Nb. de pages 363
Format 18,6 x 23,4
Couverture Broché
Poids 511g
Intérieur Noir et Blanc
EAN13 9780201711615

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