Special Effects Game Programming with DirectX
Résumé
Ever look at a really cool effect in your favorite game and wonder, "How in the world did they do that?" This book teaches you the skills that you need to create effects that are just as awesome as the ones that first amazed you. New to DirectX? Don't worry! There are plenty of tips that will bring you up to speed quickly. Already an experienced programmer? Get ready to create some amazing effects that will get people hooked on your game! An entire section on 2D special effects shows you how to use your 3D card for effects like transitions and image warping. If it's 3D effects that you're after, this book has everything that you need to create cool effects like explosions, water, and magic spells. Special Effects Game Programming with DirectX is the next step in transforming your game from an application to an experience.
What's on the CD:
- NVIDIA SDK 5.1 for DirectX 8.0
- Microsoft DirectX 8.0 SDK
- Pyromania source code from Visual Concept Entertainment
- Bitmap fontbuilder from LMNOPC
- Galaxy from Diard Software
- VectorC compiler from CodePlay
- Source code from the book
- Introduction
- An Introduction to Windows Programming
- Advanced Win 32 API Programming
- DirectX
- 3D Math
- 3D Concepts
- An Introduction to DirectGraphics
- Lighting
- Basic Texturing
- Advanced Texturing
- Vertex and Pixel Shaders
- Fire
- 2D Water
- Image Feedback
- Image Warping
- Clouds
- Blurs and Other Forms of Image Manipulation
- Fades, Wipes, and Other Transitions
- Rain, Smoke, Magic, and More : The Joy of Particle Systems
- Advanced Particle Systems
- Explosions
- Guns and Projectiles
- Lens Flare
- 3D Water
- Vertex and Pixel Shader Effects
- Conclusion
- Appendixes
- Index
L'auteur - André LaMothe
holds degrees in mathematics, computer science, and electrical engineering. He is the author of the best-selling books Tricks of the Game Programming Gurus, Teach Yourself Game Programming in 21 Days, and the Black Art of 3D Game Programming. Andre has also written numerous articles in Game Developer, Byte, Software Developer, and Circuit Cellar.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Premier Press |
Auteur(s) | Mason McCuskey, André LaMothe |
Parution | 01/11/2001 |
Nb. de pages | 912 |
Format | 18,6 x 23,2 |
Couverture | Broché |
Poids | 1342g |
Intérieur | Noir et Blanc |
EAN13 | 9781931841061 |
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