Pro Go: The Complete Guide to Programming Reliable and Efficient Software Using Golang
Adam Freeman
Résumé
Best-selling author Adam Freeman explains how to get the most from Go, starting from the basics and building up to the most advanced and sophisticated features. You will learn how Go builds on a simple and consistent type system to create a comprehensive and productive development experience that produces fast and robust applications that run across platforms.
Go, also known as Golang, is the concise and efficient programming language designed by Google for creating high-performance, cross-platform applications. Go combines strong static types with simple syntax and a comprehensive standard library to increase programmer productivity, while still supporting features such as concurrent/parallel programming.
Each topic is covered in a clear, concise, no-nonsense approach that is packed with the details you need to learn to be truly effective. Chapters include common problems and how to avoid them.
What You Will Learn
- Gain a solid understanding of the Go language and tools
- Gain in-depth knowledge of the Go standard library
- Use Go for concurrent/parallel tasks
- Use Go for client- and server-side development
Who This Book Is For
Experienced developers who want to use Go to create applications
Part 1 - Understanding the Go Language
1. Your First Go App
2. Putting Go in Context
3. Using the Go Tools
4. Basic Types, Values, and Pointers
5. Operations and Conversions
6. Flow Control
7. Using Arrays, Slice, and Maps
8. Defining and Using Functions
9. Using Function Types
10. Defining Structs
11. Using Methods and Interfaces
12. Creating and Using Packages
13. Type and Interface Composition
14. Using Goroutines and Channels
15. Error Handling
Part 2 - Using the Go Standard Library
16. String Processing and Regular Expressions 17. Formatting and Scanning Strings 18. Math Functions and Data Sorting 19. Dates, Times, and Durations 20. Reading and Writing Data 21. Working with JSON Data 22. Working with Files 23. Using HTML and Text Templates 24. Creating HTTP Servers 25. Creating HTTP Clients 26. Working with Databases 27. Using Reflection 28. Using Reflection, Part 2 29. Using Reflection, Part 3 30. Coordinating Goroutines 31. Unit Testing, Benchmarking, and Logging
Part 3 - Applying Go
32. Creating a Web Platform
33. Middleware, Templates, and Handlers
34. Actions, Sessions, and Authorization 35. SportsStore: A Real Application 36. SportsStore: Cart and Database 37. SportsStore: Checkout and Administration 38. SportsStore: Finishing and Deployment
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Apress |
Auteur(s) | Adam Freeman |
Parution | 12/01/2022 |
Nb. de pages | 1076 |
EAN13 | 9781484273548 |
Avantages Eyrolles.com
Consultez aussi
- Les meilleures ventes en Graphisme & Photo
- Les meilleures ventes en Informatique
- Les meilleures ventes en Construction
- Les meilleures ventes en Entreprise & Droit
- Les meilleures ventes en Sciences
- Les meilleures ventes en Littérature
- Les meilleures ventes en Arts & Loisirs
- Les meilleures ventes en Vie pratique
- Les meilleures ventes en Voyage et Tourisme
- Les meilleures ventes en BD et Jeunesse