OpenGL Programming Guide
The Official Guide to Learning OpenGL Version 1.1
Résumé
The OpenGL Programming Guide, Second Edition,
shows how to create graphics programs, many of which
highlight features of the latest OpenGL release. Assuming
users have a background in C programming, the book
discusses the architecture and functions of OpenGL, Version
1.1.
The second edition contains the following additions and
improvements :
- coverage of the new features of OpenGL, Version 1.1,
including all texturing changes, vertex arrays, polygon
offset, and RGBA logical operations
- the incorporation of the OpenGL Utility Toolkit, GLUT,
in all programming examples
- an overview of the OpenGL rendering pipeline and state
machine
- enhanced coverage of polygon tessellation, quadric surfaces, pixel operations, and error handling
- more performance tips
- a greatly expanded index
The OpenGL Technical Library is developed under the auspices of the Architecture Review Board (ARB), an industry consortium responsible for guiding the evolution of OpenGL and related technologies. The OpenGL ARB is composed of industry leaders such as Digital Equipment Corporation, Evans & Sutherland, Hewlett-Packard, IBM, Intel, Intergraph, Microsoft, Sun Microsystems, and Silicon Graphics.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | Mason Woo |
Parution | 10/01/1997 |
Nb. de pages | 650 |
EAN13 | 9780201461381 |
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