Maya Character Creation
Modeling and animation control
Résumé
A unique, in-depth approach to creating realistic characters in Maya. Maya Character Creation: Modeling and Animation Controls' author, Chris Maraffi, has expertise in the field and in the classroom that translates to the knowledge and solid teaching skills needed to make this book a "must-have"!
The current trend in computer graphics is greater organic realism. Many of thetop-grossing movies today, such as Spiderman, Lord of the Rings, Jurassic Park 3 ,and Star Wars Episode 2, all feature realistic 3D characters. There is a majorneed in the 3D community for educational material that demonstrates detailedtechniques for achieving this organic reality. Maya is one of the main packagesused on such cutting-edge films, and has an established toolset for creatingbelievable 3D characters. Maya Character Creation: Modeling and Animation Controls is designed to take you through the process of designing, modeling, and setting up animation controls for complex 3D characters.
The concepts, techniques, and Maya tools used foreach step in the process are presented in each chapter, followed by manyhands-on exercises. NURBS, polygon, and subdivision surface modelingtechniques are shown for creating the character's skin, and skeleton-basedanimation controls are covered in detail. You will learn how a character'sskin should deform when the skeletal joints and muscles move. AdvancedMEL scripted animation controls are also covered extensively.
Contents
- Creating organic 3d characters
- Modeling the skin of a biped character
- Character skeleton setup
- Deforming the skin
- Character setup for animating the face
- Scripting mel character controls
- Finishing your character for animation
L'auteur - Chris Maraffi
Chris Maraffi is a certified Softimage 3D instructor who has taught advanced Softimage 3D classes at NYU, Parsons/New School, School of Visual Arts, Master's Institute, and New York Institute of Technology. He has also authored the popular Softimage 3D training videos Realistic 3D Character Development, several technical articles for 3D Artist magazine, and frequently does demo work at trade shows like NAB, SIGGRAPH, and 3D Design Conference. Mr. Maraffi is currently teaching at the certified training facility Mesmer and the Academy of Arts in San Francisco, CA. In addition, Chris is doing broadcast and Internet freelancing for several corporate clients.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | New Riders |
Auteur(s) | Chris Maraffi |
Parution | 02/10/2003 |
Nb. de pages | 350 |
Format | 20 x 25 |
Couverture | Broché |
Poids | 770g |
Intérieur | Quadri |
EAN13 | 9780735713444 |
ISBN13 | 978-0-7357-1344-4 |
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