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Maxon Cinema 4D 7
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Maxon Cinema 4D 7

Maxon Cinema 4D 7

Arndt von Koenigsmarck

422 pages, parution le 04/02/2002

Résumé

Animators who work in 3D have found a lot to like in Maxon Cinema 4D : fast rendering speed, high image quality, and relatively low hardware requirements (it can run on Windows 98 and Macintosh Power PCs). What they haven't found are many useful books to help them learn the program. That's where Maxon Cinema 4D 7 comes in. It's the professional's guide to the latest version of Cinema 4D.

Longtime Cinema 4D users upgrading from older versions as well as those designers and animators who are new to the program will find a multitude of valuable techniques, including using SLA shaders, programming custom enhancements, and optimizing workflow and productivity. This book covers Cinema 4D XL 7, as well as the companion 3D paint program, BodyPaint 3D.

Contents

  • Chapter 1 : Cinema 4D 7
    • The Interface
    • The Tools
    • Tools and Their Functions
    • Customizing Your Icon Palette
    • The Most Important Commands and Functions
    • The Various Windows of Cinema 4D
    • A Working Example
    • The Boolean Method
    • The Spline Method
    • Selective Deformations
  • Chapter 2 : Hyper NURBS
    • Modeling the Piston
    • Modeling the Piston Rings
    • Modeling the Connecting Rods
    • Dividing the Connecting Rod into Construction Groups
    • Adding Nuts and Bolts
    • Modeling the Crankshaft
    • Preparations for Animation
    • Positioning Local Machining Centers
    • Using Helper Objects
    • C.O.F.F.E.E. Expressions
    • Keyframes
  • Chapter 3 : Expressions
    • e Slinky
    • The Modeling
    • Animating the Cylinder
    • Exchanging the Cylinder
    • Automating Motion
    • How Morphing Works
    • Delta Expressions
  • Chapter 4 : Organic Modeling
    • Creating 3D-Capable Sketches
    • Preparations for Modeling
    • EdgeExtrude, EdgeBeval, and Cutter
    • Using the Sketches as Models
    • Modeling the Head
    • The Eye
    • The Eyelids
    • The Nose
    • Cheeks and Chin
    • The Mouth
    • Forehead and Neck
    • The Ear
  • Chapter 5 : Mechanical Modeling
    • The Torso
    • The Larynx
    • Hydraulic Mounting
    • Hydraulic Cylinders
    • Mechanical Muscles
    • A Bumper
    • Shoulder and Chest
    • Tubes and Cables
    • The Spine
    • The Throat
    • Modeling a Wooden Box
    • Modeling the Space
  • Chapter 6 : Radiosity and Caustics
    • Radiosity Settings
    • Strength
    • Accuracy
    • Prepass Size
    • Diffuse Depth
    • Stochastic Samples
    • Min. Resolution and Max. Resolution
    • Using the Accuracy
    • Diffusion Depth and Stochastic samples
    • Summary
    • Caustics and Blur Effects
    • Materials and Shader Trees
    • Wood
    • Variations of the Illumination Model
    • Placing the Board Material
    • Adding Disturbances
    • Weather-Beaten Metal
    • Normal Metallic Surfaces
    • Working with the Fresnel Shader
    • Stone and Mortar
    • Simulating Blur Effects with SLA
  • Chapter 7 : Tips and Tricks
    • Compositing and Multi-Passes
    • A Short Multi-Pass Example
    • A Compositing Example
    • Adjusting Textures with BodyPaint 3D
    • Using Textures as Light Sources
    • Creating Animatable Hair
    • Reducing and Exploding
    • PolyReduction
    • Explosion FX

Caractéristiques techniques

  PAPIER
Éditeur(s) Peachpit Press
Auteur(s) Arndt von Koenigsmarck
Parution 04/02/2002
Nb. de pages 422
Format 19 x 23
Couverture Broché
Poids 864g
Intérieur Noir et Blanc
EAN13 9780201731361

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