Résumé
Contents
Preface
Part I: Welcome to Photoshop 6
Chapter 1: What's Up with Photoshop
6?
What Is Photoshop?
Image-Editing Theory
Bitmaps versus objects
The ups and downs of painting
The downs and ups of drawing
When to use Photoshop
When to use a drawing program
The Computer Design Scheme
Photoshop Scenarios
Fast Track to Version 6
Chapter 2: Inside Photoshop
A First Look at Photoshop 6
See Photoshop Run
Splash screen tricks
Online studios resource
The Photoshop Desktop
The preview box
The tools
The toolbox controls
The new Options bar
The floating palettes
Rearranging and docking palettes
Navigating in Photoshop
The view size
The zoom tool
The zoom commands
The magnification box
Creating a reference window
Scrolling inside the window
The Navigator palette
Customizing the Interface
The preference panels
General preferences
Saving Files
Display & Cursors
Transparency & Gamut
Units & Rulers
Guides & Grid
Plug-Ins & Scratch Disk
Image Cache
Chapter 3: Image Fundamentals
How Images Work
Size versus resolution
Changing the printing resolution
Changing the page-layout resolution
So what's the perfect resolution?
The Resolution of Screen Images
How to Open, Duplicate, and Save Images
Creating a new image
Opening an existing image
Duplicating an image
Saving an image to disk
File Format Roundup
The native format
Special-purpose formats
Interapplication formats
The mainstream formats
The oddball formats
Still can't get that file open?
Adding file information and annotations
Resampling and Cropping
Resizing versus resampling
Cropping
Part II: Painting and Retouching
Chapter 4: Defining Colors
Selecting and Editing Colors
Specifying colors
Using the Color Picker
Entering numeric color values
Working in Different Color Modes
RGB
HSB
CMYK
CIE's Lab
Understanding Lab anatomy
Grayscale
Black and white (bitmap)
Using Photoshop's Other Color Selection Methods
Predefined colors
The Color palette
The Swatches palette
Swatches presets
The eyedropper tool
The color sampler tool
Introducing Color Channels
Why you should care
How channels work
How to switch and view channels
Trying Channels on for Size
RGB channels
CMYK channels
Lab channels
Other Channel Functions
Color Channel Effects
Improving the appearance of color scans
Using multichannel techniques
Replacing and swapping color channels
Chapter 5: Painting and Editing
Paint and Edit Tool Basics
Meet your tools
Basic techniques
Brush Shape and Opacity
The Brushes palette
Editing and creating brush shapes
Opacity, pressure, and exposure
Brush Dynamics
Exploring the Brush Dynamics palette
Fading the paint (and other effects)
Creating sparkles and comets
Creating tapered strokes
Setting up pressure-sensitive tablets
Brush Modes
The 19 paint tool modes
The three dodge and burn modes
Chapter 6: Filling and Stroking
Filling Portions of an Image
Filling Selections with Color or Patterns
The paint bucket tool
The Fill command
Delete-key techniques
Using the paint bucket inside a selection
Applying Gradient Fills
Using the gradient tool
Gradient options
Gradient styles
Creating custom gradations
Editing solid gradients
Creating noise gradients
Saving and managing gradients
Applying Strokes and Arrowheads
Stroking a selection outline
Applying arrowheads
Appending arrowheads to curved lines
Chapter 7: Retouching, Repeating, and
Restoring
Three of the Best
Cloning Image Elements
The cloning process
Touching up blemishes
Restoring an old photograph
Eliminating distracting background elements
Applying Repeating Patterns
Aligning patterns (or not)
Creating patterns and textures
Building your own seamless pattern
Stepping Back through Time
Using the traditional undo functions
The History palette
Painting away the past
Part III: Selections, Masks, and Filters
Chapter 8: Selections and Paths
Selection Fundamentals
How selections work
Geometric selection outlines
Free-form outlines
Magnetic selections
The world of the wand
Ways to Change Selection Outlines
Quick changes
Manually adding and subtracting
Using Shift and Option like a pro
Adding and subtracting by command
Softening selection outlines
Moving and Duplicating Selections
The role of the move tool
Making precise movements
Cloning a selection
Moving a selection outline independently of its
contents
Scaling or rotating a selection outline
The untimely demise of floating selections
How to Draw and Edit Paths
Paths overview
Drawing paths with the pen tool
Editing paths
Filling paths
Painting along a path
Converting and saving paths
Importing and Exporting Paths
Swapping paths with Illustrator
Exporting to Illustrator
Retaining transparent areas in an image
Chapter 9: Masks and Extractions
Selecting Via Masks
Masking defined
Painting and Editing Inside Selections
Working in Quick Mask Mode
How the quick mask mode works
Changing the red coating
Gradations as masks
Creating gradient arrows
Generating Masks Automatically
Extracting a subject from its surroundings
Using the Color Range command
A few helpful Color Range hints
Creating an Independent Mask Channel
Saving a selection outline to a mask channel
Converting a mask to a selection
Viewing mask and image
Building a Mask from an Image
Chapter 10: Corrective Filtering
Filter Basics
A first look at filters
How filters work
Fading a filter
Heightening Focus and Contrast
Using the Unsharp Mask filter
Using the preset sharpening filters
Sharpening grainy photographs
Using the High Pass filter
Blurring an Image
Applying the Gaussian Blur filter
The preset blurring filters
Antialiasing an image
Directional blurring
Softening a selection outline
Noise Factors
Adding noise
Removing noise with Despeckle
Averaging pixels with Median
Sharpening a compressed image
Cleaning up scanned halftones
Chapter 11: Full-Court Filtering
Destructive Filters
A million wacky effects
What about the others?
Third-party filters
One final note about RAM
The Pixelate Filters
The Crystal Halo effect
Creating a mezzotint
Edge-Enhancement Filters
Embossing an image
Tracing around edges
Creating a metallic coating
Distortion Filters
Reflecting an image in a spoon
Twirling spirals
Creating concentric pond ripples
Creating parallel ripples and waves
Distorting an image along a curve
Changing to polar coordinates
Distorting an image inside out
Distorting with the Liquify command
Wrapping an Image around a 3D Shape
Using the 3D Transform filter
Layer before you apply
Adding Clouds and Spotlights
Creating clouds
Lighting an image
Part IV: Layers, Objects, and Text
Chapter 12: Working with Layers
Layers, Layers Everywhere
Sending a Selection to a Layer
Other ways to make a layer
Duplicating a layer
Working with Layers
Switching between layers
Switching layers from the keyboard
Understanding transparency
Modifying the background layer
Reordering layers
Automated matting techniques
Blending layers
Fusing several layers
Dumping layers
Saving a flattened version of an image
Selecting the Contents of Layers
Drop shadows
Halos
Spotlights
Moving, Linking, and Aligning Layers
Linking layers
Uniting layers into sets
Locking layers
Using guides
Automatic alignment and distribution
Setting up the grid
Using the measure tool
Applying Transformations
Transforming the entire image
Transforming layers and selected pixels
Numerical transformations
Masking and Layers
Preserving transparency
Creating layer-specific masks
Pasting inside a selection outline
Masking groups of layers
Chapter 13: The Wonders of Blend
Modes
Mixing Images Together
Using Opacity and Blend Modes
The Opacity setting
The blend modes
Blend mode madness
Applying Advanced Blending Options
Blending interior layer effects (or not)
Blending clipping groups
Blending individual color channels
Knocking out layers
Knocking out by brightness value
Using Channel Operation Commands
The Apply Image command
Add and Subtract
The Calculations command
Combining masks
Chapter 14: Shapes and Styles
Some Stuff We Never Ordered
Drawing Shapes
The pros and cons of shapes
The shape tools
The shape drawing process
Combining and editing shapes
Editing the stuff inside the shape
The Bold New Layer Styles
The advantages of layer effects
Inside the Layer Style dialog box
Modifying and Saving Effects
Disabling effects
Duplicating effects
Scattering effects to the four winds
Saving effects as styles
Chapter 15: Fully Editable Text
The State of Type in Photoshop 6
The five flavors of text
Text as art
Using the Type Tool
Creating vertical type
Creating and manipulating text in a frame
Selecting text
Applying character formatting
Applying paragraph formatting
Warping text
Editing text as shapes
Character Masks and Layer Effects
Creating a text mask
Converting type to a path
Type masks on the march
Layer effects bonanza
Part V: Color for Print and the Web
Chapter 16: Essential Color
Management
Plunging Headlong into Color
A Typical Color-Matching Scenario
Setting up the source monitor
Selecting the ideal working space
Embedding the profile
Setting up the destination space
Defining color management policies
Converting the color space
Color Conversion Central
Description
Working spaces
Color management policies
Advanced mode
Custom CMYK Setup
Loading CMYK settings from a previous version of
Photoshop
Chapter 17: Mapping and Adjusting
Colors
What Is Color Mapping?
Color effects and adjustments
The good, the bad, and the wacky
Quick Color Effects
Invert
Equalize
Threshold
Posterize
Quick Corrections
Sucking saturation
The Auto Levels commands
The Auto Contrast command
Hue Shifting and Colorizing
Using the Hue/Saturation command
Adjusting hue and saturation
Colorizing images
Shifting selected colors
Shifting predefined colors
Using the Variations command
Enhancing colors in a compressed image
Making Custom Brightness Adjustments
The Levels command
The Curves command
Gradient maps
Practical applications: continuous curves
Practical applications: arbitrary curves
Adjustment Layers
The advantages of layer-based corrections
Correcting a flat image using layers
Chapter 18: Printing Images
Welcome to Printing
Understanding Printing Terminology
Printing Composites
Choosing a printer
Setting up the page
Specifying a transfer function
Printing pages
Creating Color Separations
Outputting separations
Color trapping
Printing Duotones
Creating a duotone
Reproducing a duotone
Editing individual duotone plates
Spot-Color Separations
Printing Contact Sheets
Chapter 19: Creating Graphics for the
Web
The World of Web Imagery
Photoshop and ImageReady
Rules of Web Imagery
The smaller, the speedier
Mac and PC monitor brightness
More rules of Web imagery
Saving JPEG Images
Preparing and Saving GIF Images
Using the Indexed Color command
Specifying the palette
Editing indexed colors
Making colors transparent
Saving (and opening) GIF with transparency
Optimizing JPEG and GIF Images
GIF optimization settings
JPEG optimization settings
The Optimization menu
The Preview menu
Output settings
Saving PNG Images
Slicing Images
Creating slices
Editing slices
Setting slice options
Saving slices
Doing More in ImageReady
Creating an image map
JavaScript rollovers
Creating Web animations
Animations and rollovers
Appendix: Using the CD-ROM
Bonus Chapters On the CD-ROM
Chapter A: Constructing Homemade Effects
Chapter B: Actions and Other Automations
Chapter C: Mackintosh Shortcuts
Chapter D: Windows Shortcuts
Index
L'auteur - Deke McClelland
Deke McClelland: Born near Verona in 1511, he was once the most popular portrait painter in all of Florence. His career came to a grinding halt a few centuries later with the advent of photography. Broken, penniless, and deeply resentful, Deke dedicated his energies to the development of a pathogen so insidious that it would one day contaminate each and every photograph on the planet. Code named the Pernicious Instrument of eXtreme EviL (or "pixel" for short), Deke smuggled his terrible creation into The New World and set it free. When his invention turned out to help rather than hurt photography, he went quite mad. He now inflicts his revenge by writing educational books and hosting training videos. His most sinister books are the award-winning Photoshop CS2 Bible and Photoshop CS2 Bible, Professional Edition, now in their 12th year with more copies in print than any other guides on computer graphics. Other subversive titles include Photoshop CS For Dummies and Photoshop Elements For Dummies (both Wiley Publishing, Inc.).
Caractéristiques techniques
PAPIER | |
Éditeur(s) | IDG |
Auteur(s) | Deke McClelland |
Parution | 01/12/2000 |
Nb. de pages | 937 |
Format | 18,8 x 23,3 |
Poids | 1695g |
Intérieur | Quadri |
EAN13 | 9780764534904 |
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