Résumé
As you begin developing for Mac OS X, you'll face major changes, lots of difficult decisions, and also some terrific opportunities. The Mac OS X Developer's Guide aims to do more than help you make the transition painlessly: It's dedicated to helping you capitalize on these opportunities and positively thrive in this new environment.
Inside is the background you need to get started, the instruction and examples you need to move forward, and the expert advice you need to solve your toughest programming challenges. At a stage where others may struggle to get up to speed, you can work more efficiently while building more powerful, more usable, more robust applications. That's the beauty of Mac OS X, and of the Mac OS X Developer's Guide.
Incisive coverage that will help you:
- Understand Mac OS X, including how it works, its UNIX roots, and how best to develop for it.
- Develop applications using both the Cocoa and Carbon frameworks.
- Optimize your Carbon application with Carbon events and use direct dispatch in Carbon and Cocoa to make your applications more efficient.
- Write Mac OS X programs using C, C++, Java, and Objective-C (includes extensive example code).
- Build applications that take full advantage of all of Aqua's features.
- Port existing applications to Mac OS X.
- Create new applications that run effectively on both Mac OS 9 and Mac OS X.
- Master critical development skills, including prototyping, managing menus, writing and using services, working with events, manipulating files, designing interfaces, and building reusable components.
- Get around in the latest versions of Project Builder and Interface Builder.
Table of Contents
- Préface
- Part I: Introducing Mac OS X
- 1. Introduction
- 2. Architecture Overview
- 3. Frameworks and Object-Oriented Programming
- 4. The Languages of Mac OS X: Java
- 5. The Languages of Mac OS X: Objective-C
- 6. The Languages of Mac OS X: C++
- 7. The Frameworks of Mac OS X: Cocoa
- 8. The Frameworks of Mac OS X: Carbon
- 9. The Frameworks of Mac OS X: Core Foundation and Apple Class Suites
- Part II: Designing for Mac OS X
- 10. Planning Your Project
- 11. The Tools of Mac OS X: Project Builder
- 12. The Tools of Mac OS X: Interface Builder
- 13. Prototyping and Testing
- 14. Developing Help and Assistance
- 15. Packaging Your Application
- 16. Managing Your Code
- Part III: Writing for Mac OS X
- 17. Applications
- 18. Building Blocks and Types
- 19. Making It Happen: Events, Responders, Delegates and Notification
- 20. Visualization (Views and Windows)
- 21. Interface Design and Controls
- 22. Living in a Shared Environment
- 23. Documents and Files
- 24. Managing Menus
- 25. Printing
- 26. Action! Games and Multimedia
- 27. Writing and Using Services
- 28. Scripting in Mac OS X
- 29. Writing Reusable Components
- Index
L'auteur - Jesse Feiler
Jesse Feiler is Software Director of Philmont Software
Mill. He served in anumber of technical and managerial
roles at the Federal Reserve Bank of NewYork and is the
author of Real World Apple Guide.
Autres livres de Jesse Feiler
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Harcourt |
Auteur(s) | Jesse Feiler |
Parution | 25/10/2001 |
Nb. de pages | 596 |
Format | 19 x 23,4 |
Couverture | Broché |
Poids | 1235g |
Intérieur | Noir et Blanc |
EAN13 | 9780122513411 |
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