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Learning Maya 5 - Dynamics
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Learning Maya 5 - Dynamics

Learning Maya 5 - Dynamics

Alias Wavefront

314 pages, parution le 17/11/2003

Résumé

New for Maya 5!
If your animations don't follow the laws of physics, this book is the tool you've been looking for. You'll approach Maya Dynamics from an introductory level and explore advanced concepts in a comfortable format. You'll work with both Rigid and Soft Body dynamics, particle animation and rendering, emitters, and much more. Helpful step-by-step exercises guide you as you build smoke, dust, fire, and water. Maya's Dynamics engine will allow you to add realism to you animations and create realistic effects without having to go back to school. Learning Maya 5 | Dynamics will help you prove that you don't need to be a rocket scientist to make one fly!

Features:
Each chapter included a theoretical discussion to help you understand the concepts at play, as well as easy-to-follow step-by-step tutorials so that you can start working right away. This book also includes a DVD-ROM featuring chapter-by-chapter overviews offered by the book's writer, John Patton, an Alias|Wavefront™ Certified Instructor. Gain additional insight and assistance from these valuable bonus discussions.

With this book you will:

  • Create and animate Rigid Body Objects.
  • Create and animate particles using fields, goals, ramps and expressions.
  • Render particles with hardware graphics and software techniques.
  • Dynamically animate NURBS and polygonal surfaces using Soft Bodies.
  • Instance geometry with particle motion.
  • Use Rigid Body constraints sand Soft Body springs

And much more...

Contents

  • Introduction: Maya Dynamics
    • What Is Maya Dynamics?
    • Book Structure
    • The Dependency Graph
    • Summary
  • Rigid Body Dynamics
    • What Is a Rigid Body?
    • Tips and Traps
    • Summary
  • Rigid Body Constraints
    • Dynamic Constraint Types
    • Tips And Traps
    • Summary
  • Rigid Body Optimizing
    • What Is an Optimized Scene?
    • Summary
  • Soft Bodies & Springs
    • Soft Bodies
    • Springs
    • Tips And Traps
    • Summary
  • The Emit Function
    • Adding Particles To An Existing Particle Object
    • "Emitting" Based On Other Particles
    • Summary
  • Particle Instancing
    • What Is An Instance?
    • What Is Particle Instancing?
    • Tips and Traps
    • Summary
  • Rendering Particles
    • Hardware Rendering
    • Software Rendering
    • Tips And Traps
    • Summary
  • Compositing Dynamics
    • Summary
  • Appendix A: Expression Appendix
    • Moving Particles With Expressions
    • Particle ID
    • Order Of Evaluation
  • Appendix B: Emit Appendix

Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) Alias Wavefront
Parution 17/11/2003
Nb. de pages 314
Format 18,7 x 22,7
Couverture Broché
Poids 675g
Intérieur Noir et Blanc
EAN13 9781894893428
ISBN13 978-1-894893-42-8

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