Résumé
New for Maya 5!
Updated from the popular Learning Maya | Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with.
Features:
This book will allow you to explore character rigging that
is based on a human character - walking you through the
process as you rig arms, legs, a face, and more. Learn the
fundamentals of properly setting up a character to avoid
pitfalls as you animate. Starting from an introductory
level, this book covers advanced concepts in a comfortable
format. Each topics is explored in both theory and practice
so that you'll be able to complete easy-to-follow,
step-by-step tutorials. In addition, you'll take advantage
of valuable chapter-by-chapter overviews provided in
QuickTime format on DVD-ROM. Offered by one of the book's
authors, Bill Dwelly, an Alias|Wavefront™ Certified
Instructor, these helpful movies will allow you to gain
additional insight as you work through the book.
With this book you will:
- Create Skeleton Chains and edit Joint Orientation.
- Render particles with hardware graphics and software techniques.
- Set up Single Chain, Rotation Plane, and Spline IK Solvers.
- Use Set Driven Key to create powerful control systems.
- Use of both Forward and Inverse Kinematics.
- Simulated the deformation of clothing using Wire Deformers and Set Drivin Key.
- Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows.
- Understand the difference between Smooth and Rigid Binding.
- Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs.
- Create a complex and subtle character deformations.
Contents
- Introduction: Introducing Melvin
- Book Structure
- The Dependency Graph
- Skeleton setup
- Creating The Lower Body Skeleton
- Layers And Templates
- Building Skeleton Joints
- Parenting Skeletons
- Inverse Kinematics
- Forward vs. Inverse kinematics
- Preferred Angle
- Stickiness
- IK Priority
- Adding IK To Melvin's Legs
- Arms and shoulders
- IK Rotate Plane Solver.
- Melvin's arms
- Wrist And Elbow Constraints
- IK Spline solver
- Animating a walk
- Animating Melvin
- Making Melvin Walk
- Animating The Walk
- The Hand Joints
- Joint Orientation
- Building Melvin's Hand
- Joint Orientation
- The Hand Controls
- Controlling The Wrist And Fingers
- Set Driven Key To Control The Fingers
- The Thumb
- Smooth Skinning
- Smooth Skinning Melvin
- Editing Weights
- Paint Weight Tips
- Influence Objects
- Influence Objects
- Kick the Can
- Image Planes
- Blocking
- In-Betweens And Breakdowns
- Fine-Tuning The Motion
- Optimization
- Rigid Skinning
- Bind Skin
- Bind Skin With A Lattice
- Sets
- Skinning Melvin
- Set Membership
- CV Weighting
- Editing Set Membership
- Weighting Lattice Points
- Flexors
- Flexors
- Lattice Flexors For Melvin's Arms
- Sculpt Flexors
- Sculpt Flexor For Melvin's Arms
- Basic Cluster Flexors
- Blend Shape
- Blend Shape
- Using Blend Shape With Other Deformers
- Facial Animation
- Facial Animation Techniques For Lip-Sync
- Dialogue Shapes
- Setting Up Melvin's Head
- Weighting Melvin's Head
- Creating Blend Shape Targets
- Applying The Blend Shape
- Animating Facial Deformation With Blend Shape
- More Facial Setup Techniques
- Eyelids
- Eyeball Orient Constraints
- Melvin's Tongue With Ik Spline
- Appendix A: Quarternions
- What Are Quarternions?
- Appendix B: Alternate Feet
- IK And FK Combination
- Foot Alternate Leg IK Setups
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Sybex |
Auteur(s) | Alias Wavefront |
Parution | 17/11/2003 |
Nb. de pages | 346 |
Format | 18,8 x 22,8 |
Couverture | Broché |
Poids | 745g |
Intérieur | Noir et Blanc |
EAN13 | 9781894893411 |
ISBN13 | 978-1-894893-41-1 |
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