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Inside 3ds max 4
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Librairie Eyrolles - Paris 5e
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Inside 3ds max 4

Inside 3ds max 4

Kim Lee

882 pages, parution le 01/10/2001

Résumé

Inside 3ds max 4 focuses on the information needs of intermediate to advanced professional users of the technology. It is NOT a book for beginners. As such, it does not cover basic functionalities. Rather, it explores changes in the program as well as more advanced functionalities and how they can assist the professional user in enhancing efficiency or output.

Inside 3ds max 4 is organized into units that mirror and actually step through the workflow of a 3D project. Moreover, where differences exist in the application of techniques between the broadcast/film and game/interactive applications, the authors present careful analysis to assist readers in making the right choices for their technical work.

Contents

I: What's New
1: Changes in the Interface
2: Changes in Modeling and Materials
3: Changes in Animation
4: Changes in Rendering
II: Production Workflow/Pipeline
5: Workflow in the Broadcast/Film Environment
6: Workflow in the Games/Interactive Environment
III: Modeling
7: Non-Organic Modeling for Broadcast/Film
8: Non-Organic Modeling for Games/Interactive Applications
9: Organic/Character Model Rigging for Broadcast/Film
10: Organic/Character Model Rigging for Games/Interactive Applications
IV: Rigging
11: Non-Organic Model Rigging for Broadcast/Film
12: Non-Organic Model Rigging for Games/Interactive Applications
13: Organic/Character Modeling for Broadcast/Film
14: Organic/Character Modeling for Games/Interactive Applications
V: Animation
15: Camera Matching
16: Animation Techniques
17: Particle Effects
18: Scripting Custom Animations
VI: Materials and Mapping
19: Materials/Shaders for Broadcast/Film
20: Mapping for Broadcast/Film
21: Materials/Shaders and Mapping for Games/Interactive Applications
VII: Lighting
22: Lighting Techniques forBroadcast/Film
23: Lighting Techniques for Games/Interactive Applications
VIII: Rendering
24: Rendering for Compositing
25: Network Rendering
26: Game Export Engine Issues

Caractéristiques techniques

  PAPIER
Éditeur(s) New Riders
Auteur(s) Kim Lee
Parution 01/10/2001
Nb. de pages 882
Format 18,7 x 23,2
Couverture Broché
Poids 1558g
Intérieur Noir et Blanc
EAN13 9780735710948

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