Tous nos rayons

Déjà client ? Identifiez-vous

Mot de passe oublié ?

Nouveau client ?

CRÉER VOTRE COMPTE
DirectX 3D Graphics Programming Bible
Ajouter à une liste

Librairie Eyrolles - Paris 5e
Indisponible

DirectX 3D Graphics Programming Bible

DirectX 3D Graphics Programming Bible

Julio Sanchez, Maria P. Canton

1000 pages, parution le 22/05/2000

Résumé

Microsoft DirectX 7 gives you the APIs you need to create cutting-edge Windows 3D games and simulations using C and C++. With helpful tutorials, plenty of illustrations -- including 8 pages in full color -- and a minimum of math, this unique guide shows you how to master these APIs and take your graphics programming to the next level, whether you're an animation beginner or a veteran game developer.

Inside this book you'll find complete coverage of DirectX 3D graphics programming:

  • Understand how DirectX interfaces with PC graphics devices and Windows
  • Master 2D and 3D animation basics, from modeling and rendering to matrices
  • Take control of blitting and blit-time transformations using DirectDraw
  • Take advantage of sprites, flips, and other DirectDraw animation techniques
  • Harness Direct3D retained programming to create true 3D animations
  • Manipulate frames, meshes, textures, mipmaps, lights, and shadows
  • Fine-tune motion with tweening, morphing, and other animation techniques

Bonus CD-ROM includes:
  • All C++ source code from the book
  • Microsoft DirectX 7 Software Development Kit

Table of contents

Preface
Part I: The Fundamentals
Chapter 1: The PC as a Graphics Machine
Chapter 2: Graphics Representation and Modeling
Chapter 3: 3D Image Transformations
Chapter 4: 3D Rendering
Chapter 5: Computer Animation
Chapter 6: Windows API Programming

Part II: DirectDraw
Chapter 7: DirectDraw Fundamentals
Chapter 8: DirectDraw Configuration and Setup
Chapter 9: Direct Access to Video Memory
Chapter 10: Blitting and Blit-time Transformations
Chapter 11: Rendering Bitmaps in DirectDraw
Chapter 12: Animation Techniques
Chapter 13: Animation Programming

Part III: 3D Graphics with Direct3D
Chapter 14: Introducing Direct3D
Chapter 15: Fundamentals of Retained Mode Programming
Chapter 16: System-Level Operations
Chapter 17: Device-Level Operations
Chapter 18: Viewport-Level Operations

Part IV: Direct3D Programming
Chapter 19: Local Frame Operations
Chapter 20: Frame Attributes and Scene-Level Controls
Chapter 21: Mesh-Level Operations
Chapter 22: Textures and Materials
Chapter 23: Decals and Mipmaps
Chapter 24: Lights and Shadows
Chapter 25: 3D Animation
Appendix A: Windows and DirectX Structures
Appendix B: Ternary Raster Operation Codes
Appendix C: DirectX Templates
Appendix D: What's On the CD-ROM
Index

L'auteur - Julio Sanchez

Minnesota State University, Mankato, Minnesota, USA

L'auteur - Maria P. Canton

Minnesota State University, Mankato, Minnesota, USA

Caractéristiques techniques

  PAPIER
Éditeur(s) IDG
Auteur(s) Julio Sanchez, Maria P. Canton
Parution 22/05/2000
Nb. de pages 1000
Couverture Broché
Intérieur Noir et Blanc
EAN13 9780764546334

Avantages Eyrolles.com

Livraison à partir de 0,01 en France métropolitaine
Paiement en ligne SÉCURISÉ
Livraison dans le monde
Retour sous 15 jours
+ d'un million et demi de livres disponibles
satisfait ou remboursé
Satisfait ou remboursé
Paiement sécurisé
modes de paiement
Paiement à l'expédition
partout dans le monde
Livraison partout dans le monde
Service clients sav@commande.eyrolles.com
librairie française
Librairie française depuis 1925
Recevez nos newsletters
Vous serez régulièrement informé(e) de toutes nos actualités.
Inscription