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Advanced Visual Effects with Direct3D
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Advanced Visual Effects with Direct3D

Advanced Visual Effects with Direct3D

Peter Walsh

498 pages, parution le 23/11/2005

Résumé

"Advanced Visual Effects with Direct3D" offers coverage of the latest need-to-know topics in the game industry. It covers advanced topics that have not been covered in other books on the market that have focused on introductory material necessary to educate the reader about Direct3D. If you're already experienced with Direct3D and have conquered the basics, this advanced level book offers the coverage you're searching for. By not concentrating on introductory coverage, far more space is available to provide rich coverage of advanced topics not adequately covered in current books on the market.

Features

  • An in-depth guide that dives deeper than most "teach yourself DirectX" books by focusing on cutting edge advanced topics.
  • Includes information about using DirectX and the upcoming XNA on other platforms such as the PS2.
  • Provides concise, need-to-know, information about each topic with well written technical prose and example code.

L'auteur - Peter Walsh

Peter has five years experience working in the games industry as a software engineer. Previous titles include F1 Career Challenge, Harry Potter and the chamber of secrets, Medal of Honor: Rising Sun, Disney's Action Figure Face Off, and an upcoming Microsoft title. The author has several books and derivations on the market, The Zen of Direct 3D Game Programming, Advanced 3D Game Programming with DirectX 8.0, Advanced 3D Game Programming with DirectX 9.0, Advanced 3D Game Programming with DirectX 9.0 Chinese Edition, and The Zen of Direct 3D Game Programming IRK. Peter has worked with many publishers on technical authoring projects in the past including Prima Press, Course Technology, and Wordware.

Sommaire

  • Introduction
  • The New World
  • The Programmable Pipeline
  • Pimp My Engine
  • Particle Systems Part 1 [md] Coding and Optimization Techniques
  • Particle Systems Part 2 [md] Implementation
  • Alias Maya API Model Exporters
  • Applies HLSL [md] Water
  • Introduction to Vertex Skinned Animation
  • Advanced Animation Techniques
  • Implementing Scripting
  • Volumetric Shadowing with Stencil Buffers
  • Environment Generation
  • Advanced Spline and Route Systems
  • Xbox 360 Controllers on the PC and Video Playback
  • Putting it All Together
  • Index
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Thomson - Course Technology
Auteur(s) Peter Walsh
Parution 23/11/2005
Nb. de pages 498
Format 18,5 x 23
Couverture Broché
Poids 1024g
Intérieur Noir et Blanc
EAN13 9781592009619
ISBN13 978-1-59200-961-9

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