Résumé
Been itching to get started with 3ds max, the world's most widely used 3D animation software, but a little intimidated by its complexity? Don't be! Let this user-friendly guide lead you through all the essentials, from the interface and navigation to modeling, modifiers, and mapping surfaces. In no time, you'll become a 3D animation wizard.
Contents
Part I: First Things First- Reading the Roadmap
- Customizing Your Workspace
- Polygons, Properties, and Transformations
- Model Movers and Shakers
- 2D Shapes in Flatland
- Compound Interest
- Working with Modifiers
- Creating Duplicated Objects
- Making Mirrored Objects
- 3D from 2D
- Getting Hitched: Grouping Objects
- Vital Modifier Magic
- Modifying Sub-Objects
- Invasion of the NURBS
- Living in the Material World
- Using Composite Textures
- Backdrops and Backgrounds
- Lights
- Cameras
- Making Friends with the Timeline
- Path Animations
- Materials That Won't Stand Still
- Particle Physics
- Traveling Through Space Warps
- Rendering Images
- Rendering Animations
- Ten Tips for Maximizing Your 3ds max Sessions
- Ten or So Great Plug-ins
L'auteur - Shamms Mortier
R. Shamms Mortier has written a number of successful books including The Bryce 3D Handbook, The Poser 4 Handbook, Creating 3D Comix, contributes to a variety of industry magazines, and is a regular contributor to the Graphics Resource Club.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Wiley |
Auteur(s) | Shamms Mortier |
Parution | 08/01/2003 |
Nb. de pages | 408 |
Format | 18,8 x 23,4 |
Couverture | Broché |
Poids | 640g |
Intérieur | Noir et Blanc |
EAN13 | 9780764516764 |
ISBN13 | 978-0-7645-1676-4 |
Avantages Eyrolles.com
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