Résumé
Contents at a Glance
- Part I : Getting Started with 3ds max 4
- Part II : Working with objects
- Part III: Modeling
- Part IV : Materials and Maps
- Part V: and Cameras
- Part VI : Particle Systems and Space Warps
- Part VII : Animation
- Part VIII : Inverse Kinematics
- Part IX : Rendering and Post-Production
- Part X : Customizing Max
- Part XI : Extending Max with Plug-Ins
- * Get a hands-on intro to 3ds max 4 with a Quick Start animation project
- * Master the new features in 3ds max, from the enhanced modeling features to improved Inverse Kinematics
- * Create sophisticated 3D models using NURBS, splines, patches, meshes, and compound objects
- * Build intricate special effects using particle systems and Space Warps
- * Master the Expression controller and other advanced animation tools
- * Simulate realistic materials and textures using the Material Editor
- * Decrease total rendering time using a network
- * Learn to program your own 3ds max plug-ins
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | IDG |
Auteur(s) | Kelly L. Murdock |
Parution | 01/08/2001 |
Nb. de pages | 1254 |
Format | 19 x 23,4 |
Couverture | Broché |
Poids | 1778g |
Intérieur | Noir et Blanc |
EAN13 | 9780764535840 |
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