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Visual Basic.Net for Dummies
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Librairie Eyrolles - Paris 5e
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Visual Basic.Net for Dummies

Visual Basic.Net for Dummies

Wallace Wang

400 pages, parution le 23/01/2002

Résumé

Visual Basic.NET For Dummies offers a fun and creative environment for developing programs with Visual Basic.NET. From the fundamentals of writing code to the excitement of building next-generation applications for Microsoft's new .NET Platform, Visual Basic.NET For Dummies explains this popular language in terms that non-programmers and first-time Visual Basic programmers can understand.

Experienced Visual Basic programmers will benefit from this book as it highlights the features and functions of this new and much-changed version of Visual Basic.

All readers will delight in expert For Dummies author Wallace Wang's coverage of topics that include: Variables, constants, loops and other programming fundamentals, Visual Basic.NET syntax, Working with the new Visual Basic.NET IDE, Forms and controls, and Understanding Objects.

Contents

Introduction

About This Book
How to Use This Book
Foolish Assumptions
How This Book Is Organized
Part I: Creating a Visual Basic .NET Program
Part II: Creating User Interfaces
Part III: Making Menus
Part IV: The Basics of Writing Code
Part V: Making Decisions and Getting Loopy
Part VI: Writing Subprograms (So You Don't Go Crazy All at Once)
Part VII: Understanding Object-Oriented Programming
Part VIII: The Part of Tens
Icons Used in This Book
Where to Go from Here
Part I: Creating a Visual Basic .NET Program
Chapter 1: How Visual Basic .NET Works
Writing a Visual Basic .NET Program
Drawing a user interface
Defining properties to make your user interface unique
Writing BASIC code
Getting to Know Visual Basic .NET
Knowing the Drawbacks of the .NET
Chapter 2: Using the Visual Basic .NET User Interface
Loading Visual Basic .NET
Starting a new project
Loading an existing project
Welcome to the Visual Basic .NET User Interface
Manipulating your windows
Quitting Visual Basic .NET
Chapter 3: Designing Your First User Interface
Common Parts of a User Interface
Drawing objects with the Toolbox
Drawing your first user interface
Defining the Properties of Your User Interface
What properties do
Changing property settings
Changing property settings at design time
Defining the properties of your first user interface
Chapter 4: Writing BASIC Code
What Is BASIC Code?
Writing Visual Basic .NET Event-Handling Procedures
Creating an event-handling procedure the fast way
Creating an event-handling procedure the slower way
What can BASIC code do?
How Visual Basic .NET event-handling procedures work
Writing BASIC Code for Your First Visual Basic .NET Program
Part II: Creating User Interfaces
Chapter 5: User Interface Design 101
Before You Create Your User Interface
Know your user
Orient the user
Make the choices obvious
Be forgiving
Keep it simple
Designing Your Visual Basic .NET User Interface
Creating a form
Drawing objects on a form
Changing the properties of an object
Naming objects
Displaying text on an object
Changing the size of objects
Moving objects on the screen
Docking your objects within a form
Anchoring your objects
Copying an existing object (to avoid drawing a new one)
Deleting objects off the face of the earth
Selecting more than one object to move, copy, or delete
Defining the TabIndex property of your objects
Dimming objects
Making objects invisible
See How to Change Text on an Object for Yourself
Chapter 6: Designing Forms
Creating a Form
Naming your forms
Viewing different forms
Changing the Look of a Form
Coloring your forms
Putting a background image on a form
Drawing borders around forms
Minimizing and maximizing forms
Positioning a form on the screen
Removing (and adding) forms
Choosing Which Form Visual Basic .NET Displays First
Opening, Hiding, and Closing Forms
Opening a form
Hiding (and showing) a form
Closing a form
Chapter 7: Boxes and Buttons for Making Choices
Pushing Your Buttons
Creating Check Boxes and Radio Buttons
Creating a check box or radio button
Aligning your check boxes and buttons
Grouping check boxes and radio buttons
Displaying Text on a Button, Check Box, Radio Button, or GroupBox
Chapter 8: Text Boxes and Labels for Typing and Showing Words
Creating a Label or Text Box
Changing fonts displayed in a label or text box
Coloring text in a label or text box
Adding pretty borders
Aligning text within a label or text box
Customizing a Text Box
Word-wrapping text boxes
Making a password text box
Limiting the length of text
Chapter 9: Showing Choices with List and Combo Boxes
Making a List Box and a Combo Box
Creating list boxes and combo boxes
Choosing a combo box style
Filling List Boxes and Combo Boxes with Stuff
Sorting items in a list box or combo box
Removing items from a list box or combo box
Making Listed Items Look Pretty
Chapter 10: Fine-Tuning the Appearance of Your User Interface
Resizing Your Objects
Neatly Aligning Objects
Putting Space Between Your Objects
Centering Your Objects
Locking Down Your Objects
Locking (and unlocking) all the objects on a form
Locking (and unlocking) individual objects
Part III: Making Menus
Chapter 11: Creating and Editing Pull-Down Menus
The Basic Elements of a Menu Bar
Making Menus for Your User Interface
Adding and deleting menu titles and commands
Moving menu titles and commands around
Naming Menus
Making Menus Pretty
Putting separator bars in menus
Assigning shortcut keys
Putting check marks next to menu commands
Dimming menu commands
Making menu commands invisible
Chapter 12: Submenus, Growing Menus, and Pop-Up Menus
Creating Submenus
Changing Menu Commands While Your Program Is Running
Designing Dynamically Growing Menus
Making a dynamically growing menu at design time
Making a dynamically growing menu at run time
Making Pop-up Menus
Typing commands into a context menu
Making your context menu pop up
Copying commands into a context menu
Chapter 13: Showing Dialog Boxes
Creating a Simple Dialog Box
Adding icons to a dialog box
Defining the number and type of command buttons in a dialog box
Which command button did the user select in a dialog box?
Commonly Used Dialog Boxes
Displaying the OpenFile dialog box
Which file did the user choose from an OpenFile dialog box?
Displaying a SaveFile dialog box
Which file did the user choose from a Save As dialog box?
Displaying a Color dialog box
Which color did the user choose from the Color dialog box?
Displaying a Font dialog box
Which options did the user choose from the Font dialog box?
Displaying a Print dialog box
Displaying a PageSetup dialog box
Part IV: The Basics of Writing Code
Chapter 14: Writing Event-Handling Procedures
Working with the Code Editor
Expanding and collapsing BASIC code
Types of Events
Creating event-handling procedures
Getting to know the parts of event-handling procedures
Splitting the code editor in half
Using the Code Editor
Viewing Different Event Procedures
Writing an Event-Handling Procedure
Retrieving data from the user
Calculating a result from the data
Displaying a result to the user
The event-handling procedure that every program needs
Chapter 15: Using Variables
Reading Data
Understanding Values and Variables
Using variables
Assigning numbers to variables
Assigning strings to variables
Assigning variables to other variables
Assigning an object's property to a variable (and vice versa)
Understanding the Scope of Your Variables
Block variables
Procedure variables
Module variables
Namespace variables
Using Variables to Represent Objects
Chapter 16: Getting Data from the User
Retrieving Strings from the Text Property
Checking the Checked Property
Getting a Number from the Value Property
Selecting Multiple Items in a List Box or Combo Box
How many items did the user select?
Retrieving the items the user selected
Chapter 17: Math 101: Arithmetic, Logical, and Comparison Operators
Arithmetic and Concatenation Operators
Adding two numbers with the + operator
Subtracting two numbers with the ­ operator
Negating numbers with the ­ operator
Multiplying two numbers with the * operator
Dividing two numbers with the / operator
Dividing two numbers with the \ operator
Dividing with the modulo ( Mod ) operator
Calculating an exponential with the ^ operator
Adding (concatenating) two strings with the & operator
Converting data types
Logical Operators
Using the Not operator
Using the And operator
Using the Or operator
Using the Xor operator
Comparison Operators
Comparing numbers and strings
Comparing strings with the = and <> operators
Comparing strings with the >, >=, <, and <= operators
Working with Precedence
Chapter 18: Strings and Things
Counting the Length of a String
Converting the Case of Strings
Converting from UPPERCASE to lowercase
Converting from lowercase to UPPERCASE
Converting a string to Proper Case
Trimming a String
Trimming leading spaces from strings
Trimming trailing spaces from strings
Trimming both leading and trailing spaces from strings
Extracting Stuff from a String
Extracting characters from the front of a string
Extracting characters from the end of a string
Extracting characters from the middle of a string
Searching (and Replacing) Your Strings
Finding part of a string with another string
Pattern-matching a string
Replacing part of a string with another string
Converting Strings and Values
Converting a string into a number
Converting a number into a string
Converting a string into an equivalent ASCII value
Converting an ANSI value into a string
Chapter 19: Defining Constants and Using Comments
Naming Constants
Declaring Constants
Calculating constants
Using constants
Defining the Scope of Constants
Private (local) constants
Module constants
Public constants
Using Comments
Creating comments
Comments for readability
Comments for legibility
Comments for disability
Chapter 20: Storing Stuff in Data Structures
Making an Array
Stuffing data into an array
Creating multidimensional arrays
Resizing an array
Creating a Structure
Creating a variable to represent your structure
Storing stuff in a structure
Combining structures with arrays
Tossing Stuff in a Collection
Adding stuff to a collection
Counting the number of items in a collection
Retrieving stuff from a collection
Removing stuff from a collection
Chapter 21: Killing Bugs
Types of Bugs
Syntax errors
Run-time errors
Logic errors
Bug Hunting
Realizing that your program has a bug
Finding the bug
Finding what's causing the bug
Squashing the bug
Setting an Error Trap
How Visual Basic .NET Tracks and Kills Bugs
Stepping through a program line by line
Setting breakpoints
Watching your variables
Part V: Making Decisions and Getting Loopy
Chapter 22: Making Decisions with If-Then Statements
Understanding Boolean Values
Assigning a Boolean value to a variable
Assigning a Boolean value to an expression
The If-Then Statement
The If-Then-End If Statement
If-Then-Else Statement
The If-Then-ElseIf Statement
Making multiple choices with If-Then-ElseIf
Making sure that the computer follows at least one set of instructions
Nesting If-Then Statements
Chapter 23: The Select Case Statement
Using the Select Case Statement
Using the Select Case Statement with Comparison Operators
Making Sure the Computer Follows at Least One Set of Instructions
Nesting Case Statements
Chapter 24: Repeating Yourself with Loops
Looping Zero or More Times
Using a Do-While loop
Using a Do-Until loop
Looping at Least Once
Using a Do-Loop Until loop
Using a Do-Loop While loop
Comparing Your Loop Choices
Chapter 25: For-Next Loops That Can Count
How the For-Next Loop Works
Counting Backward and Forward
Use Caution When Using a For-Next Loop with the Step Increment
When to Use a For-Next Loop
Chapter 26: Nested Loops and Quick Exits
Nesting Your Loops
Tips for Using Nested Loops
Making Quick Exits from Loops
Part VI: Writing Subprograms (So You Don't Go Crazy All at Once)
Chapter 27: General Procedures (Subprograms That Everyone Can Share)
Understanding Module Files
Creating General Procedures
Creating a general procedure in a form file
Creating and saving a general procedure in a module file
Naming a General Procedure
Calling a General Procedure
Chapter 28: Passing Arguments
Why Use Arguments?
Sending Arguments to a Procedure
Accepting Arguments
Passing arguments by value
Defining multiple arguments
Problems with Sending Arguments
Giving the wrong number of arguments
Giving the wrong type of arguments
Quitting a Procedure Prematurely
Chapter 29: Functions, a Unique Type of Subprogram
How to Create a Function
Creating a function in a form file
Creating and saving a function in a module file
Assigning a Value to a Function
Calling Functions
Defining a Function as a Certain Data Type
Defining argument types
Problems sending arguments
Quitting a Function Prematurely
Part VII: Understanding Object-Oriented Programming
Chapter 30: What the Heck Is Object-Oriented Programming?
The Divide and Conquer Method of Structured Programming
Dividing a large program into multiple subprograms
Declaring variables and data types
Using sequential, branching, or looping commands
Object-Oriented Programming to the Rescue (Sort of)
Encapsulation: Isolating your data and commands
Inheriting reusable code
Overloading existing code
Chapter 31: Getting Some Class with Object-Oriented Programming
Using Object-Oriented Programming in Visual Basic .NET
Creating a class file
Defining an object
Declaring your variables
Defining an object's properties
Writing an object's methods
Designing a class on paper
Using a Class Module in a Visual Basic .NET Program
Creating an object
Using an object
Try Class Modules Yourself
Chapter 32: Using Inheritance and Overloading
Why Use Inheritance?
Visual Inheritance: Copying a Form
Inheriting Code
Overriding Properties and Methods
Try Inheritance and Overriding Yourself
Part VIII: The Part of Tens
Chapter 33: Ten Visual Basic .NET Topics That Didn't Fit Anywhere Else
Buy, Read, or Steal Visual Basic Programmer's Journal
Spend a Bundle of Money and Get a Visual Basic .NET Newsletter
Visit a Web Site Dedicated to Visual Basic .NET
Attend a Visual Basic .NET Technical Conference
Shop from Mail-Order Dealers
Combine Visual Basic .NET with C# (and Other Programming Languages)
Participate in a Visual Basic .NET Open Source Project
Buy a Program to Create Help Files
Buy a Program to Create Installation Disks
Write BASIC Programs for the Macintosh, Linux, Palm OS, and the PocketPC
Chapter 34: (Almost) Ten Tips for Using the Visual Basic .NET User Interface
Playing with the Properties Windows (F4)
Using the Solution Explorer (Ctrl+Alt+L)
Customizing the Toolbox (Ctrl+Alt+X)
Customizing a Tab in the Toolbox
Adding Objects to a Custom Tab in the Toolbox
Deleting a Tab in the Toolbox
Looking at the Class View (Ctrl+Alt+C)

Appendix

L'auteur - Wallace Wang

Wallace Wang est l'auteur de plus d'une quarantaine de livres sur l'univers informatique, comme Programmer pour les Nuls, VisuaBasic.NET pour les Nuls ou encore des titres sur la programmation Mac. Il est également comédien amateur, membre d'une troupe théâtrale.

Autres livres de Wallace Wang

Caractéristiques techniques

  PAPIER
Éditeur(s) IDG
Auteur(s) Wallace Wang
Parution 23/01/2002
Nb. de pages 400
Format 18,6 x 23,4
Couverture Broché
Poids 750g
Intérieur Noir et Blanc
EAN13 9780764508677

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