Texturing and Modeling
A Procedural Approach
Résumé
The third edition of this classic tutorial-reference on procedural approaches to texturing and modeling has been thoroughly updated to ensure that it continues to meet the needs of 3D graphics professionals and students. Inside, you'll find all-new chapters devoted to the latest issues in the field, including real-time procedural shading, texture atlases, and procedural geometric instancing. You also get new coverage of cellular texturing, anti-aliasing, cloud modeling, and noise improvements.
All this comes in addition to authoritative accounts of foundational topics in texturing and modeling and the lucid, in-depth explanation and instruction on which readers have come to rely. Via the companion website, provides all of the book's sample code, presented in either C or the RenderMan language.
Features- New chapter on procedural real-time shading by Bill Mark
- New chapters on procedural geometric instancing and real-time solid texturing by John Hart
- New chapter on hardware acceleration strategies by David Ebert
- New chapter on cellular texturing by Steven Worley
- New chapters on procedural planets and virtual universes by Ken Musgrave
- New material on Perlin Noise by Ken Perlin
- Printed in full color throughout
- Foreword by Pat Hanrahan
- Companion Web site contains revised sample code and dozens of illustrative images
Contents
- Introduction
- Building Procedural
- Real-Time Programmable Shading
- Cellular Texturing
- Advanced Antialiasing
- Practical Methods for Texture Design
- Procedural Modeling of Gases
- Animating Solid Spaces
- Volumetric Cloud Modeling with Implicit Functions
- Issues and Strategies for Hardware Acceleration of Procedural Techniques
- Procedural Synthesis of Geometry
- Noise, Hypertexture, Antialiasing, and Gesture
- Real-Time Procedural Solid Texturing
- A Brief Introduction to Fractals
- Fractal Solid Textures: Some Examples
- Procedural Fractal Terrains
- QAEB Rendering for Procedural Models
- Atmospheric Models
- Genetic Textures
- MojoWorld: Building Procedural Planets
- On the Future: Engineering the Appearance of Cyberspace
L'auteur - Collectif d'auteurs
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Caractéristiques techniques
PAPIER | |
Éditeur(s) | Morgan Kaufmann |
Auteur(s) | Collectif d'auteurs |
Parution | 12/03/2003 |
Édition | 3eme édition |
Nb. de pages | 710 |
Format | 19 x 24 |
Couverture | Relié |
Poids | 1811g |
Intérieur | Quadri |
EAN13 | 9781558608481 |
ISBN13 | 978-1-55860-848-1 |
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