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Texturing and Modeling
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Texturing and Modeling

Texturing and Modeling

A Procedural Approach

Collectif d'auteurs

710 pages, parution le 12/03/2003 (3eme édition)

Résumé

The third edition of this classic tutorial-reference on procedural approaches to texturing and modeling has been thoroughly updated to ensure that it continues to meet the needs of 3D graphics professionals and students. Inside, you'll find all-new chapters devoted to the latest issues in the field, including real-time procedural shading, texture atlases, and procedural geometric instancing. You also get new coverage of cellular texturing, anti-aliasing, cloud modeling, and noise improvements.

All this comes in addition to authoritative accounts of foundational topics in texturing and modeling and the lucid, in-depth explanation and instruction on which readers have come to rely. Via the companion website, provides all of the book's sample code, presented in either C or the RenderMan language.

Features
  • New chapter on procedural real-time shading by Bill Mark
  • New chapters on procedural geometric instancing and real-time solid texturing by John Hart
  • New chapter on hardware acceleration strategies by David Ebert
  • New chapter on cellular texturing by Steven Worley
  • New chapters on procedural planets and virtual universes by Ken Musgrave
  • New material on Perlin Noise by Ken Perlin
  • Printed in full color throughout
  • Foreword by Pat Hanrahan
  • Companion Web site contains revised sample code and dozens of illustrative images

Contents

  1. Introduction
  2. Building Procedural
  3. Real-Time Programmable Shading
  4. Cellular Texturing
  5. Advanced Antialiasing
  6. Practical Methods for Texture Design
  7. Procedural Modeling of Gases
  8. Animating Solid Spaces
  9. Volumetric Cloud Modeling with Implicit Functions
  10. Issues and Strategies for Hardware Acceleration of Procedural Techniques
  11. Procedural Synthesis of Geometry
  12. Noise, Hypertexture, Antialiasing, and Gesture
  13. Real-Time Procedural Solid Texturing
  14. A Brief Introduction to Fractals
  15. Fractal Solid Textures: Some Examples
  16. Procedural Fractal Terrains
  17. QAEB Rendering for Procedural Models
  18. Atmospheric Models
  19. Genetic Textures
  20. MojoWorld: Building Procedural Planets
  21. On the Future: Engineering the Appearance of Cyberspace

L'auteur - Collectif d'auteurs

Autres livres de Collectif d'auteurs

Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Auteur(s) Collectif d'auteurs
Parution 12/03/2003
Édition  3eme édition
Nb. de pages 710
Format 19 x 24
Couverture Relié
Poids 1811g
Intérieur Quadri
EAN13 9781558608481
ISBN13 978-1-55860-848-1

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