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Software for Use

Software for Use

A Practical Guide to the Models and Methods of Usage-Centered Design

Larry L. Constantine, Lucy A.D. Lockwood

582 pages, parution le 10/04/1999

Résumé

In the quest for quality, software developers have long focused on improving the internal architecture of their products. Larry L.Constantine - who originally created structured design to effect such improvement - now joins with well-known consultant Lucy A. D.Lockwood to turn the focus of software development to the external architecture. In this book, they present the models and methods of a revolutionary approach to software that will help programmers deliver more usable software - software that will enable users to accomplish their tasks with greater ease and efficiency.

Recognizing usability as the key to successful software, Constantine and Lockwood provide concrete tools and techniques that programmers can employ to meet that end. Much more than just another set of rules for good user-interface design, this book guides readers through a systematic software-development process. This process, called usage-centered design, weaves together two major threads in software-development methods: use cases (also used with UML) and essential modeling. With numerous examples and case studies of both conventional and specialized software applications, the authors illustrate what has been shown in practice to work and what has proved to be of greatest practical value.

Highlights :

  • Presents a streamlined process for developing highly usable software
  • Describes practical methods and models successfully implemented in industry
  • Complements modern development practices, including the Unified
  • Method and other object-oriented software engineering
    approaches

Table of contents

Acknowledgments
Preface
Section I: Toward More Usable Software
Chapter 1: Software for Use: Usage, Usability, and User Interfaces
Chapter 2: Built-in Usability: A Usage-Centered Design Approach
Chapter 3: In Principle: Rules and Principles of Usage-Centered Design
Section II: Essential Models for Usability
Chapter 4: Users and Related Species: Understanding Users and User Roles
Chapter 5 Working Structures: Task Modeling with Essential Use Cases
Chapter 6: Interface Architecture: Interface Contents and Navigation
Section III: Creating the Visual Design
Chapter 7: Designing the Dialogue: Layout and Communication
Chapter 8: Practical Widgetry: Choosing and Designing Visual Components
Chapter 9: Innovative Interfaces: Creative Interface Engineering and Custom Components
Section IV: Completing the Design
Chapter 10: Expressing Solutions: Implementation Modeling and Prototypes
Chapter 11: Help Me If You Can: Designing Help and Helpful Messages
Chapter 12: Once a Beginner: Supporting Evolving Usage Patterns
Chapter 13: In Place: Fitting the Operational Context
Chapter 14: Same Game, Different Fields: Special Applications, Special Issues
Chapter 15: Usage-Centered Design Applied: The TeleGuida Case
Section V: Assessment and Improvement
Chapter 16: Better Next Time: Improvement by Inspection and Review
Chapter 17: By the Numbers: Measuring Usability in Practice
Chapter 18: Test Scores: Laboratory and Field Testing of Usability
Section VI: Organizing and Managing the Process
Chapter 19: Code and You're Done: Implementing Interfaces
Chapter 20: Using Your Users: Users in the Development Process
Chapter 21: Getting Organized: Usability in the Larger Context
Appendix A: Suggested Readings
Appendix B: Eleven Ways to Make Software More Usable: General Principles of Software Usability
Appendix C: Glossary
Appendix D: Forms for Usage-Centered Design
Appendix E: Subjective Usability Scales for Software (SUSS)
References
Index

L'auteur - Larry L. Constantine

Larry Constantine has been a pioneer in software development methods for nearly four decades. His interest in figuring out how to do things better quickly led him into management and process issues, with the aim of bridging the divide between the people side and the technology side of software development. Larry has published 14 books and over 150 articles, many of which appear in The Peopleware Papers (Prentice Hall, 2000), and in Managing Chaos: The Expert Edge in Software Development (Addison-Wesley, 2000), which incorporates the best from his popular Software Development Management Forum. He is also a co-author of Jolt award-winning Software for Use (Addison-Wesley, 1999). He is a trainer and consultant with clients around the world, as well as a Professor of Computing Science at the University of Technology, Sydney, Australia.

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Larry L. Constantine, Lucy A.D. Lockwood
Parution 10/04/1999
Nb. de pages 582
Format 19,5 x 2,2
Poids 1100g
EAN13 9780201924787

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