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Shader X4
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Shader X4

Shader X4

Advanced Rendering Techniques

Wolfgang Friedrich Engel - Collection ShaderX Series

600 pages, parution le 15/04/2006

Résumé

The ShaderX series provides a complete toolbox of cutting-edge advanced graphics hardware and software techniques for all levels of graphics programmers, from novices to graphics gurus.

With the increasing pixel shader power of current graphics cards, techniques that were once done on the CPU or simply avoided due to their expense are now possible, and this latest volume of the ShaderX series is filled with articles that provide methods for performing these techniques. The collection covers state-of-the-art, shader rendering techniques that will bring your graphics to a new level of realism. Throughout the book you'll find a plethora of all new, ready-to-use solutions and tools for the many graphics programming challenges you face everyday. These solutions will save valuable programming time, helping to make you more efficient and productive.

Throughout the collection you'll find:

  • How to simulate cloth on the GPU
  • How to use ambient occlusion efficiently in a game environment
  • Several global illumination approaches suitable for current hardware platforms
  • How to do real-time caustics on the GPU
  • Several ways for how to make your shadow penumbra software for shadow volumes and shadow maps
  • Tips for using the D3DXEffects framework efficiently and how to integrate post processing
  • Real-time damage system that uses a damage map to store damage data
  • Snow rendering
  • Procedural generation of textures
  • Tricks, tips, and techniques for super shader, a light map precomputation tool that stores radiosity light maps, and a system for debugging and optimizing applications

And much more...
This is an indispensable series that should be on ever graphics programmer's bookshelf!

On the CD

The CD-ROM contains the example programs with source code accompanying the chapters, along with demos where applicable.

L'auteur - Wolfgang Friedrich Engel

Wolfgang Friedrich Engel is CEO of SoftGroup GmbH and SoftGroup Polska, which offer IT and Game Development Services. These companies produce 3-D animations for marketing and advertising activities. Wolfgang holds lectures and workshops on Direct3D programming worldwide and writes tutorials on Direct3D, which are presented at www.gamedev.net as well as his own Web site, www.directxgraphics.net. He has worked with such programming languages as C, C++, Java, JavaScript, ASP, HTML, SGML, and a few other scripting languages. He holds degrees in Law and Computer Programming.

Sommaire

  • Geometry manipulation
  • Rendering techniques
  • Image space
  • Shadows
  • 3d engine design
  • Beyond pixels and triangles
  • Environmental effects
  • Tools, tips, and tricks
  • About the cd-rom
Voir tout
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Caractéristiques techniques

  PAPIER
Éditeur(s) Charles River Media, Thomson
Auteur(s) Wolfgang Friedrich Engel
Collection ShaderX Series
Parution 15/04/2006
Nb. de pages 600
Format 19 x 24,5
Couverture Relié
Poids 1200g
Intérieur Noir et Blanc
EAN13 9781584504252
ISBN13 978-1-58450-425-2

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