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Robots for kids
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Robots for kids

Robots for kids

Exploring New Technologies for Learning Experiences

Allison Druin, James Hendler

376 pages, parution le 28/01/2000

Résumé

Within the sphere of children's learning and play, the concept of robot and the application of actual robots are undergoing a dramatic expansion. Here the term "robot" refers to a growing range of interactive devices-including toys, pets, assistants to the disabled, and overtly educational tools-which are being used in ways that are expected to have profound and beneficial effects on how our children develop and grow.

Robots for Kids: Exploring New Technologies for Learning opens with contributions from leading designers and researchers, each offering a unique perspective into the challenge of developing robots specifically for children. The second part is devoted to the stories of educators who work with children using these devices, exploring new applications and mapping their impact. Throughout the book, essays by children are included that discuss their first-hand experiences and ideas about robots. This is an engaging, entertaining, and insightful book for a broad audience, including HCI, AI, and robotics researchers in business and academia, new media and consumer product developers, robotics hobbyists, toy designers, teachers, and education researchers.

Features

  • contributions by leaders in the fields of human-computer interaction and robotics
  • product development stories told by leading designers and researchers in organizations such as Microsoft, MIT Media Lab, Disney, and Sony
  • product application stories told by educators who are making robots a central part of kids' learning experiences, both in and out of the classroom
  • essays by kids-some, users of robotic technology, and others, designers in their own right

Table of contents


Chapter 1: To Mindstorms and Beyond
Chapter 2: Robot Entertainment
Chapter 3: PETS: A Personal Electronic Teller of Stories
Chapter 4: Bolts from the Blue
Chapter 5: Teaching Diverse Learners Using Robotics
Chapter 6: Technological Prayers
Chapter 7: Robot Recipe
Chapter 8: "So That's What Pi is For"
Chapter 9: Eat, Sleep, Robotics
Chapter 10: Robocamp
Chapter 11: Robots for Kids
Index

L'auteur - Allison Druin

Allison Druin

is assistant professor at the University of Maryland, both in the Institute for Advanced Computer Studies and the College of Education in the Department of Human Development. Her recent work has focused on developing-with children as her design partners-new robotic storytelling technologies. Druin is the editor of The Design of Children's Technology and coauthor of Designing Multimedia Environments for Children (John Wiley & Sons, 1996).

L'auteur - James Hendler

James Hendler is program manager at the Defense Advanced Research Projects Agency and professor at the University of Maryland, where he heads the Autonomous Mobile Robotics Laboratory and the Advanced Information Technology Laboratory. Hendler is the author of a book, Integrating Marker-Passing and Problem Solving (Lawrence Erlbaum Associates, 1988), and more than 100 technical papers in AI, robotics, intelligent agents, and high-performance computing.

Caractéristiques techniques

  PAPIER
Éditeur(s) Morgan Kaufmann
Auteur(s) Allison Druin, James Hendler
Parution 28/01/2000
Nb. de pages 376
Format 18,7 x 23,4
Poids 691g
EAN13 9781558605978

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