Robots for kids
Exploring New Technologies for Learning Experiences
Résumé
Robots for Kids: Exploring New Technologies for Learning
opens with contributions from leading designers and
researchers, each offering a unique perspective into the
challenge of developing robots specifically for children.
The second part is devoted to the stories of educators who
work with children using these devices, exploring new
applications and mapping their impact. Throughout the book,
essays by children are included that discuss their
first-hand experiences and ideas about robots. This is an
engaging, entertaining, and insightful book for a broad
audience, including HCI, AI, and robotics researchers in
business and academia, new media and consumer product
developers, robotics hobbyists, toy designers, teachers,
and education researchers.
Features
- contributions by leaders in the fields of
human-computer interaction and robotics
- product development stories told by leading designers
and researchers in organizations such as Microsoft, MIT
Media Lab, Disney, and Sony
- product application stories told by educators who are
making robots a central part of kids' learning experiences,
both in and out of the classroom
- essays by kids-some, users of robotic technology, and others, designers in their own right
Table of contents
- Chapter 1: To Mindstorms and Beyond
- Chapter 2: Robot Entertainment
- Chapter 3: PETS: A Personal Electronic Teller of
Stories
- Chapter 4: Bolts from the Blue
- Chapter 5: Teaching Diverse Learners Using
Robotics
- Chapter 6: Technological Prayers
- Chapter 7: Robot Recipe
- Chapter 8: "So That's What Pi is For"
- Chapter 9: Eat, Sleep, Robotics
- Chapter 10: Robocamp
- Chapter 11: Robots for Kids
- Index
L'auteur - Allison Druin
is assistant professor at the University of Maryland, both in the Institute for Advanced Computer Studies and the College of Education in the Department of Human Development. Her recent work has focused on developing-with children as her design partners-new robotic storytelling technologies. Druin is the editor of The Design of Children's Technology and coauthor of Designing Multimedia Environments for Children (John Wiley & Sons, 1996).
L'auteur - James Hendler
James Hendler is program manager at the Defense Advanced Research Projects Agency and professor at the University of Maryland, where he heads the Autonomous Mobile Robotics Laboratory and the Advanced Information Technology Laboratory. Hendler is the author of a book, Integrating Marker-Passing and Problem Solving (Lawrence Erlbaum Associates, 1988), and more than 100 technical papers in AI, robotics, intelligent agents, and high-performance computing.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Morgan Kaufmann |
Auteur(s) | Allison Druin, James Hendler |
Parution | 28/01/2000 |
Nb. de pages | 376 |
Format | 18,7 x 23,4 |
Poids | 691g |
EAN13 | 9781558605978 |
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