Programming Microsoft Directshow for digital video and television
Résumé
From desktop to television screen, deliver broadcast-ready digital video with DirectShow- the Microsoft DirectX streaming API integrated in the Windows operating system. Digital video expert and VRML creator Mark Pesce walks you through core DirectShow capabilities for capturing, editing, and rendering media-demonstrating basic to advanced techniques for producing studio-quality results. Whether you're looking to add simple playback to an application or create your own movies and features, you'll get the guidance, code, and ready-to-use media clips you need to get started now.
Learn how to:
- Use the GraphEdit design tool to rapidly prototype applications
- Write your own source, transform, and renderer filters
- Capture audio and video from Web cams, digital video cameras, and TV tuners
- Compress digital video streams onto disk
- Place clips and tracks on a timeline with DirectShow Editing Services
- Merge multiple video streams with the Video Mixing Renderer (VMR)
- Synchronize audio and video
- Create simple programs to play MP3, WAV, MIDI, AVI, and Microsoft Windows Media® files
- Use DirectX Media Objects (DMOs) for fast, lightweight development of effects, encoders, and decoders
- Extend DirectShow with AVIs and Windows Media Format
Contents
The Basics- DirectShow Concepts
- GraphEdit
- Programming DirectShow Applications
- Capturing Audio with DirectShow
- Capturing Audio and Video from a Webcam
- Capture and Output Using DV Camcorders
- Working with TV Tuners and Pausing Live Video Streams
- Editing Media Using DirectShow Editing Services
- Using the Video Mixing Renderer
- Writing a DirectShow Transform Filter
- Using the Sample Grabber Filter
- Writing DirectShow Source Filters
- Creating and Working with DirectX Media Objects
- Understanding the AVI File Format
- Windows Media Applications
Index
L'auteur - Mark D. Pesce
Mark Pesce has been an engineer for nearly a quarter of a century and is the coinventor of VRML and the author of numerous books, including VRML: Browsing and Building Cyberspace, and The Playful World: How Technology Is Transforming Our Imagination.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Microsoft Press |
Auteur(s) | Mark D. Pesce |
Parution | 19/05/2003 |
Nb. de pages | 434 |
Format | 18,7 x 22,8 |
Couverture | Broché |
Poids | 900g |
Intérieur | Noir et Blanc |
EAN13 | 9780735618213 |
ISBN13 | 978-0-7356-1821-3 |
Avantages Eyrolles.com
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