OpenGL SuperBible
Richard S. Wright, Peter Wright, Michael R. Sweet
Résumé
provides everything you need to program with the new version of OpenGL. Find the
necessary guidance in applying complex concepts - such as drawing in space;
points, lines, and polygons; moving around in space; color, lighting, and materials;
Raster graphics in OpenGL; texture mapping; 3D modeling and object composition; fog and blending visual effects;curves and surfaces; OpenGL pixel format and
rendering context; non-Windows rendering; and more.
- Designed for Windows programmers wanting to master
OpenGL and expand
their knowledge of graphics programming, 3D graphics, and OpenGL
implementation, and also for seasoned OpenGL programmers needing
assistance porting their applications.
- Serves as both a tutorial and reference manual,
offering guidance in applying
the complex concepts it details
- Richard S. Wright Jr., teaches 3D graphics programming
at Full Sail in Orlando
Florida, and is a former Real 3D representative to the OpenGL Architecture
Review Board.
- CD-ROM contains source code and recompiled examples
from chapters, the
SGI OpenGL for Windows (MMX Optimized), and the GLUT library
Table of contents
- Chapter 1: 3D Graphics Fundamentals
- Chapter 2: What Is OpenGL?
- Chapter 3: Using OpenGL
- Chapter 4: Drawing in Space: Lines, Points, and
Polygons
- Chapter 5: Moving Around in Space: Coordinate
Transformations
- Chapter 6: Color, Lighting, and Materials
- Chapter 7: Raster Graphics in OpenGL
- Chapter 8: Texture Mapping
- Chapter 9: 3D Modeling and Object Composition
- Chapter 10: Visual Effects: Blending and Fog
- Chapter 11: Buffers: Not just for Animation
- Chapter 12: Beyond Lines and Triangles
- Chapter 13: Curves and Surfaces: What the #%@!& Are
NURBS?
- Chapter 14: Interactive Graphics
- Chapter 15: Imaging with OpenGL
- Chapter 16: Common OpenGL Extensions
- Chapter 17: The OpenGL Pixel Format and Rendering
Context
- Chapter 18: Non-Windowed Rendering
- Chapter 19: Real-Time Programming with OpenGL
L'auteur - Richard S. Wright
teaches 3D graphics programming at Full Sail in Orlando, Florida, and is a former Real 3D representative to the OpenGL Architecture Review Board. Author of the first edition of the OpenGL SuperBible, Richard is also the founder and President of StarStone Software Systems, Inc., and creator of Eye of the Storm, an online, interactive, 3D hurricane and storm tracking system.
L'auteur - Peter Wright
is an independent software consultant, and author.
He first cut his teeth GUI programming in the 1980s writing
game software for the venerable Amiga, before moving up to
more "serious" work with Windows, UNIX and Linux. Today he
has lead development teams all over the world, working for
a number of key players in the software and financial
markets. He specializes in Rapid Application Development
techniques using C, C++, Pascal, Java and Visual Basic.
As an author, Peter has written more than 10 international
bestsellers on programming, and over 300 technical
articles, covering everything from video games to
distributed n-tier client server applications. Some of his
books have even been translated in French, Korean and
Indian.
L'auteur - Michael R. Sweet
Michael Sweet
is co-founder of Easy Software Products, a small software firm specializing in printing, Internet, and computer graphics technologies. Michael is co-author of the Personal Computer Display System, an OpenGL-based software tool used by U.S. and Canadian military pilots in their training.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Waite Group Press |
Auteur(s) | Richard S. Wright, Peter Wright, Michael R. Sweet |
Parution | 15/12/1999 |
Édition | 2eme édition |
Nb. de pages | 696 |
Format | 18,8 x 23,2 |
Poids | 1242g |
EAN13 | 9781571691644 |
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