
OpenGL SuperBible
Comprehensive Tutorial and Reference
Richard S. Wright, Nicholas Haemel, Graham Sellers, Benjamin Lipchak
Résumé
OpenGL SuperBible, Fifth Edition is the definitive programmer's guide, tutorial, and reference for the world's leading 3D API for real-time computer graphics, OpenGL 3.3. The best all-around introduction to OpenGL for developers at all levels of experience, it clearly explains both the API and essential associated programming concepts. Readers will find up-to-date, hands-on guidance on all facets of modern OpenGL development, including transformations, texture mapping, shaders, advanced buffers, geometry management, and much more. Fully revised to reflect ARB's latest official specification (3.3), this edition also contains a new start-to-finish tutorial on OpenGL for the iPhone, iPod touch, and iPad.
Coverage includes
- A practical introduction to the essentials of real-time 3D graphics
- Core OpenGL 3.3 techniques for rendering, transformations, and texturing
- Writing your own shaders, with examples to get you started
- Cross-platform OpenGL: Windows (including Windows 7), Mac OS X, GNU/Linux, UNIX, and embedded systems
- OpenGL programming for iPhone, iPod touch, and iPad: step-by-step guidance and complete example programs
- Advanced buffer techniques, including full-definition rendering with floating point buffers and textures
- Fragment operations: controlling the end of the graphics pipeline
- Advanced shader usage and geometry management
- A fully updated API reference, now based on the official ARB (Core) OpenGL 3.3 manual pages
- New bonus materials and sample code on a companion Web site, www.starstonesoftware.com/OpenGL
L'auteur - Richard S. Wright
teaches 3D graphics programming at Full Sail in Orlando, Florida, and is a former Real 3D representative to the OpenGL Architecture Review Board. Author of the first edition of the OpenGL SuperBible, Richard is also the founder and President of StarStone Software Systems, Inc., and creator of Eye of the Storm, an online, interactive, 3D hurricane and storm tracking system.
L'auteur - Nicholas Haemel
Nicholas Haemel, developer at ATI, was technical reviewer for OpenGL SuperBible, Third Edition, and contributed the chapters on GLX and OpenGL ES.
L'auteur - Benjamin Lipchak
Benjamin Lipchak leads the OpenGL Architecture Review Board (ARB) Working Group developing the OpenGL SDK. He develops OpenGL drivers at ATI and is a pioneer in programmable shader technology.
Sommaire
- Preface to the Fifth Edition
- Preface to the Fourth Edition
- Preface to the Third Edition
- Introduction
- Basic Concepts
- Intermediate to Advanced Ideas
- Platform-Specific Notes
- Appendix A: Further Reading
- Appendix B: Glossary
- Appendix C: OpenGL Man Pages for (Core) OpenGL 3.3
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Pearson |
Auteur(s) | Richard S. Wright, Nicholas Haemel, Graham Sellers, Benjamin Lipchak |
Parution | 30/08/2010 |
Édition | 5eme édition |
Nb. de pages | 1008 |
Couverture | Broché |
Intérieur | Noir et Blanc |
EAN13 | 9780321712615 |
ISBN13 | 978-0-321-71261-5 |
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