
OpenGL Reference Manual
OpenGL Architecture Review Board, Dave Shreiner
Résumé
generated images and interactive graphics applications by rendering 2D and 3D
geometric objects, bitmaps, and color images.
Officially sanctioned by the OpenGL Architecture Review
Board (ARB), the
OpenGL Reference Manual, Third Edition, is the
comprehensive and definitive
documentation of all OpenGL functions. This third edition
covers OpenGL
Version 1.2, including its newest features: 3D texture
mapping; multitexturing;
mipmapped texture level-of-detail control; new pixel
storage formats, including
packed and reversed (BGRA) formats; rescaling vertex
normals; and specular
lighting after texturing. In addition, this book documents
the newest routines in the
OpenGL Utility Library (GLU 1.3) and added functionality
in the OpenGL
extension to the X Window System (GLX 1.3).
The comprehensive reference section documents each set of
related OpenGL
commands. Each reference page contains:
- A description of the command's parameters
- The effects on rendering and the
OpenGL state by the command
- Examples
- Errors generated by functions
- References to related functions
This book also includes a conceptual overview of OpenGL, a summary of
commands and routines, a chapter on defined constants and associated
commands, and a description of the ARB extensions, including multitexture and
the imaging subset.
The OpenGL Technical Library provides tutorial and
reference books for
OpenGL. The library enables programmers to gain a
practical understanding of
OpenGL and shows them how to unlock its full
potential.
The OpenGL Technical Library was originally developed by
SGI and continues
to evolve under the auspices of the Architecture Review
Board (ARB), an
industry consortium responsible for guiding the evolution
of OpenGL and related
technologies. The OpenGL ARB is composed of industry
leaders, such as
3Dlabs, Compaq, Evans & Sutherland, Hewlett-Packard,
IBM, Intel,
Intergraph, Microsoft, NVIDIA, and SGI.
The OpenGL(r) Reference Manual, Third Edition, has
been completely revised
and updated for OpenGL, Version 1.2, by Dave Shreiner, in
collaboration with
the ARB.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Addison Wesley |
Auteur(s) | OpenGL Architecture Review Board, Dave Shreiner |
Parution | 10/10/1999 |
Édition | 3eme édition |
Nb. de pages | 692 |
Format | 18,6 x 23 |
Poids | 1025g |
EAN13 | 9780201657654 |
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