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Object-Oriented Programming with Java
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Object-Oriented Programming with Java

Object-Oriented Programming with Java

Barry J. Holmes, Daniel T. Joyce

826 pages, parution le 01/10/2000 (2eme édition)

Résumé

Object-Oriented Programming with Java was developed for students in the science, engineering, and business, fields where knowledge of programming is thought to be essential. This text, on modern software development, contains material that is typically covered in a CS1 course. In addition to traditional introductory programming concepts, object-oriented concepts and techniques such as inheritance and polymorphism are presented in a student-friendly manner. Java-related topics such as exception handling and the Java I/O models are carefully treated, and an entire chapter is devoted to Java applets.

Contents

  Introduction                                     1
    What is Java?                                  2
    Using the Internet                             3
    Downloading the Java 2 SDK for Windows,        4
    Unix (Solaris), and Linux Users
    Downloading Java 2 SDK Documentation           4
    Creating a Java Software Development           5
    Environment
    Copying and Installing the Audio-Visual        7
    Interface
    How to Input and Save a Java Program in the    9
    Computer
    How to Compile a Java Program                  10
    How to Execute (run) a Java Program            12
    SDK Tools                                      14
    Copying and Editing Programs from the CD       15
      Summary                                      17
  Primitive Data Types and Arithmetic              19
    Data                                           20
    Data Storage                                   21
      Number Systems                               23
    Identifiers                                    27
    Syntax                                         29
    Variables and Constants                        31
    The Format of a Simple Program                 33
    Arithmetic                                     35
      Unary Operators                              35
      Binary Multiplicative Operators              35
      Binary Additive Operators                    35
    Operator Precedence                            40
    Casting                                        42
      Summary                                      45
      Review Questions                             46
      Exercises                                    47
      Programming Problems                         49
  Objects                                          51
    Introduction to Objects                        52
    The String Class                               53
      Declaring Objects                            54
      Methods and Parameters                       54
      Constructors                                 56
      String Assignment                            58
      Instance Methods                             58
    The Anatomy of a Simple Program Revisted       61
      Heading Giving Details of the Name and       62
      Purpose of the Program
      Import List                                  62
      Class Name                                   63
      Main Method                                  63
    The AVI Package                                63
    The Window Class                               65
    Input to a Dialog Box                          69
    Converting Strings to Numbers                  72
    Command Line Arguments                         75
    Errors                                         78
      Syntax Errors                                78
      Run-Time Errors                              82
      Logical Errors                               82
      Summary                                      82
      Review Questions                             83
      Exercises                                    84
      Programming Problems                         85
  Object-Oriented Programming                      87
    Abstract Data Type                             88
    Constructors                                   90
    Instance Methods                               93
    Class Methods                                  101
    Scope and Lifetime of Identifiers              104
    Software Development                           106
    Object-Oriented Program Design                 108
      Identify the Classes and Methods             109
      Algorithm Development                        111
      Testing                                      112
      Compilation and Execution                    112
      Documentation                                113
      Case Study: Cutting Logs                     116
    The AVI Package Revisited                      124
      The Audio Class                              125
      The Timer Class                              128
      The Filmstrip Class                          130
      Case Study: A Simulation of Rolling a Die    135
      Summary                                      144
      Review Questions                             146
      Exercises                                    147
      Programming Problems                         150
  Selection                                        153
    More AVI Classes                               154
      The Slider Class                             154
      The RadioButtons Class                       156
    If..else Statement                             161
    Nested If Statement                            166
    Conditional Expressions                        172
    Else if Statements                             176
    Boolean Data Type                              177
    Switch                                         179
    Wrapper Classes                                184
      Case Study: Body Mass Index                  185
    Yet another AVI Class!                         194
      The Memo Class                               194
    The This Object                                195
      Case Study: Validation of Dates including    196
      Leap Years
      Summary                                      209
      Review Questions                             210
      Exercises                                    210
      Programming Problems                         212
  Repetition and One-Dimensional Arrays            217
    Loop Structure                                 218
    While Loop                                     220
      While Loop Controlled by a Counter           220
      While Loop Controlled by Data                220
    Do..while Loop                                 227
    Increment/Decrement Operators                  232
    For Loop                                       235
    Which Loop?                                    239
      while                                        240
      do..while                                    240
      for                                          240
    Arrays Revisited                               241
    Declaring and Initializing One-Dimensional     242
    Arrays
      Three Methods                                242
    Using Arrays                                   245
      Case Study: Palindrome                       253
    Our Last AVI Class: CheckBoxes                 261
      The CheckBox Class                           261
    Formatting Numbers for Output                  264
      Case Study: Ben's Breakfast Bar              267
      Summary                                      282
      Review Questions                             283
      Exercises                                    283
      Programming Problems                         285
  Advanced Concepts with Classes                   289
    Inheritance                                    290
    An Example of Inheritance                      292
    Overriding Superclass Methods                  299
    Polymorphism                                   303
    Instanceof Operator                            307
    Shadowed Variables                             309
    Inner Classes                                  312
    Abstract Methods and Classes                   312
      Case Study: Boats                            317
    Interfaces                                     339
    Constructors Revisited                         345
    Instance Methods Revisited                     347
    Object Properties                              348
      Comparing Objects                            348
      Copying Objects                              350
      Passing Objects as Parameters                352
      Case Study: Arithmetic of Rational Numbers   353
    Garbage Collection and Object Finalization     361
      Summary                                      363
      Review Questions                             365
      Exercises                                    366
      Programming Problems                         371
  Exceptions and Streams                           375
    Introduction                                   376
    Exception Classes                              377
    Catching an Exception                          379
    Catching Multiple Exceptions                   383
    Creating Your Own Exception Class              387
    Throwing an Exception                          390
    Finally Blocks                                 394
    Using Exception Handling                       396
    Stream Input and Output                        398
    The Stream Tokenizer Class                     404
    Text File Processing                           407
      Book Example Problem                         412
      Another Example: Using a File Viewer         417
    The FileDialog Class                           419
      Case Study: Reporting on the Statistics      422
      of a Text File
      Summary                                      433
      Review Questions                             434
      Exercises                                    435
      Programming Problems                         438
  An Introduction to the java.awt Package          443
    Creating a Container                           444
    Handling an Event                              448
    Adding a Button to the Container               451
    Adding Labels, Fonts, and Text Fields to a     457
    Container
      Labels                                       457
      Fonts                                        458
      Text Fields                                  461
    Adding Check Boxes, Radio Buttons, and         465
    Lists to a Container
      Check Boxes                                  465
      Radio Buttons                                468
      List                                         472
    Creating a Reusable Container                  476
    Creating a Reusable WritingPad Component       480
    Creating a Reusable DialogBox Component        486
    Creating a Reusable CheckBoxes Component       491
    Java Swing                                     497
      Summary                                      497
      Review Questions                             499
      Exercises                                    500
      Programming Problems                         500
  Vectors, Serialization, and the java.awt         501
  Graphics Class
    Vectors                                        502
      Case Study: Chemical Elements                508
    Saving and Loading Serializable Objects        520
    The Graphics Class                             524
    Mouse Events                                   527
    Pop-Up Menus                                   534
    Painting the Screen                            544
    Printing Objects                               548
      Summary                                      558
      Review Questions                             558
      Exercises                                    559
      Programming Problems                         560
  Objects Working Together                         563
    Packages                                       564
    Associations                                   570
    CRC Cards                                      582
    Aggregation                                    586
    Composition                                    598
    Building a Student Management System           599
    Menus Revisited                                604
    Testing the Student Management System          608
      Summary                                      613
      Review Questions                             614
      Exercises                                    615
      Programming Problems                         616
  Applets and Threads                              619
    Introduction                                   620
    Applets                                        622
    Input to Applets                               628
    Playing Sounds                                 634
    Displaying Images                              637
    Loading Images                                 639
    Arrays Revisited                               641
    Image Maps                                     645
    Threads                                        649
      Case Study: An Example of Multithreading     657
    Animation                                      668
    Restrictions                                   673
    Sound and Images with Applications             674
      Sound                                        675
      Images                                       675
    Conclusion                                     676
      Summary                                      677
      Review Questions                             679
      Exercises                                    680
      Programming Problems                         682
  Sorting, Searching, and Dynamic Data             685
  Structures
    Sorting                                        686
    Class java.util.Arrays---Sort
    Sequential Search                              700
    Class java.util.Arrays---Binary Search
    Linked Lists                                   708
      LinkedList Class                             718
    Stacks                                         726
      Case Study: Using a Stack for Converting     728
      Algebraic Expressions
      Summary                                      738
      Review Questions                             739
      Exercises                                    739
      Programming Problems                         739
Appendix A Tables                                  743
    A.1 ASCII Characters                           743
    A.2 Java Primitive Data Types                  744
    A.3 Operator Priorities                        745
    A.4 Escape-Sequence Characters                 746
Appendix B Syntax of Java                          747
    B.1 Productions of Lexical Structures          747
    B.1 Productions from Types, Values, and        747
    Variables
    B.3 Productions from Names                     748
    B.4 Productions from Packages                  748
    B.5 Productions Used Only in the LALR(1)       749
    Grammar
    B.6 Productions from Classes                   749
      Productions from Class Declarations          749
      Productions from Field Declarations          750
      Productions from Method Declarations         751
      Productions from Static Initializers         751
      Productions from Constructor Declarations    751
    B.7 Productions from Interfaces                752
      Productions from Interface Declarations      752
    B.8 Productions from Arrays                    752
    B.9 Productions from Blocks and Statements     753
    B.10 Productions from Expressions              756
Appendix C Answers to Exercises                    761
Index                                              805

Caractéristiques techniques

  PAPIER
Éditeur(s) Jones and Bartlett Publishers
Auteur(s) Barry J. Holmes, Daniel T. Joyce
Parution 01/10/2000
Édition  2eme édition
Nb. de pages 826
Format 19 x 23,5
Couverture Broché
Poids 1280g
Intérieur Noir et Blanc
EAN13 9780763714352

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