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Object-Oriented Methods
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Object-Oriented Methods

Object-Oriented Methods

Principles and Practice

Ian Graham

832 pages, parution le 01/01/2001 (3eme édition)

Résumé

Since the previous edition of this popular and comprehensive book was published, there have been massive changes in the field of object technology. This book has been fully revised and updated to reflect the newest technologies and methodologies, including extensive coverage of middleware, components, Java and UML. If you are a developer or manager needing to succeed with objects, this book will give you a full understanding of the key concepts, benefits and pitfalls - plus what technologies and tools are available and how to evaluate them. It offers invaluable insights into the philosophy and real-world practice of today's leading object-oriented techniques and products.

Major features of this edition:

  • NEW! detailed chapter covering middleware and migration strategies
  • NEW! chapter describing best practice for analysis and design, with in-depth focus on architecture and patterns plus a concise presentation of the Catalysisr method for component-based development
  • NEW! revised coverage of requirements, featuring detailed description of the SOMA approach
  • NEW! coverage of Java, in addition to other object-oriented programming languages
Plus:
  • significantly revised coverage of object- oriented databases to address new and increasingly mature products review of processes and project management including RUP and OPEN Process, and guidance on testing and UI design
  • new appendices summarising the UML notation and background survey of 50 object-oriented methods
  • self-test questions and model answers on accompanying web site: www.trireme.com
Contents
  • Preface to the third edition
  • 1 Basic concepts
  • 2 The benefits of object-oriented programming and methods
  • 3 Object-oriented and object-based programming languages
  • 4 Distributed computing, middleware and migration
  • 5 Database technology
  • 6 Object-oriented analysis and design
  • 7 Architecture, patterns and components
  • 8 Requirements engineering
  • 9 Process and project management
  • 10 Applications
  • Appendix A Fuzzy objects: inheritance under uncertainty
  • Appendix B Seminal OOA/D methods
  • Appendix C UML notation summary
  • Appendix D Answers to selected exercises
  • Glossary of terms
  • References and bibliography
  • Name index
  • Subject index

L'auteur - Ian Graham

Consultant senior renomme, docteur en physique, Ian
Graham a anime des seminaires sur l'Internet et la
conception d'applications a l'universite de Toronto.
Developpeur chevronne, il est l'auteur de nombreux
ouvrages dedies aux langages de programmation web.

Autres livres de Ian Graham

Caractéristiques techniques

  PAPIER
Éditeur(s) Addison Wesley
Auteur(s) Ian Graham
Parution 01/01/2001
Édition  3eme édition
Nb. de pages 832
Format 19 x 24
Couverture Relié
Poids 1550g
Intérieur Noir et Blanc
EAN13 9780201619133

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