Résumé
Get ready to uncover all that Maya 7 has to offer! Giving you a firm foundation, Maya 7 Revealed allows you to master concepts on both a technical and an artistic level. Begin by examining the concept behind each task-the goal and the necessary features that are involved. Then go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible animations using Maya 7.
Features
- Written for beginning Maya users who want to learn the basics of modeling, animation, and rendering with this latest version of the software.
- Provides extensive coverage of Maya using clear, straightforward language and detailed explanations.
- Truly aimed at the beginner, the book features a unique and engaging step-by-step format, end-of-chapter elements, and all examples and files on the companion web site.
- Author has over 15 years of experience in the computer graphics arena.
L'auteur - Kelly L. Murdock
Kelly Murdock has been authoring computer books for many years now and still gets immense enjoyment from the completed work. His book credits include various 3D, graphics, multimedia, and Web titles, including nine previous editions of this book, 3ds Max Bible. Other major accomplishments include Google SketchUp Bible, Edgeloop Character Modeling for 3D Professionals Only, Maya 6 and 7 Revealed, LightWave 3D 8 Revealed, The Official Guide to Anime Studio, Poser 6 and 7 Revealed, 3D Game Animation For Dummies, gmax Bible, Adobe Atmosphere Bible, Master VISUALLY HTML and XHTML, JavaScript Visual Blueprint, and co-authoring duties on two editions of the Illustrator Bible (for versions 9 and 10) and four editions of the Adobe Creative Suite Bible.
With a background in engineering and computer graphics, Kelly has been all over the 3D industry and still finds it fascinating. He's used high-level CAD workstations for product design and analysis, completed several large-scale visualization projects, created 3D models for feature films and games, worked as a freelance 3D artist, and even done some 3D programming. Kelly's been using 3D Studio since version 3 for DOS. Kelly has also branched into training others in 3D technologies. He currently works as a production manager for an upcoming game company.
Sommaire
- Learning the Maya Interface
- Controlling the View Panel and Working with Objects
- Drawing and Editing Curves
- Working with NURBS Surfaces
- Creating and Editing Polygon Objects
- Working with Subdivision Surfaces
- Assigning Materials and Textures
- Adding Pain Effects
- Using Cameras and Lights
- Animating with Keyframes
- Working with Characters
- Animating with Dynamics
- Rendering a Scene
- Using MEL Scripting
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Thomson - Course Technology |
Auteur(s) | Kelly L. Murdock |
Parution | 15/01/2006 |
Nb. de pages | 460 |
Format | 23 x 18,5 |
Couverture | Broché |
Poids | 940g |
Intérieur | Noir et Blanc |
EAN13 | 9781598630664 |
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