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Mastering 3ds max 4
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Mastering 3ds max 4

Mastering 3ds max 4

Cat Woods, Alexander Bicalho, Chris Murray

954 pages, parution le 15/07/2001

Résumé

Make the Most of Today's Leading Animation Package With release 4, max further establishes itself as today's dominant modeling, animation, and rendering package. And with its fully revised and updated coverage, Mastering 3ds max 4 further establishes itself as the definitive max resource--just the book you need to master all the techniques supported by this powerful product. Inside, you'll learn all about sculpting and texturing your characters, setting them in motion, lighting the scene, and producing the final animation--for movies, games, television, and the Web. You also get in-depth instruction in MAXScript, including detailed explanations of all that's new to this release. Coverage includes:
Understanding basic 3D concepts
Modeling in polygons, patches, and NURBS
Creating detailed models
Optimizing models for low-poly environments
Applying textures for real-time and pre-rendered output
Animating using parametric animation, forward kinematics, inverse kinematics, and character studio
Fine-tuning animation by editing keys and transitions
Creating drama with lighting
Applying post-process effects
Cutting and cross-fading between shots
Compositing in Video Post and combustion
Exporting to Web 3D with Pulse
Getting started with MAXScript
Using scripting for scene manipulation
Using scripting for animation
Customizing the user interface
Defining autostart scripts
Creating your own plug-ins using MAXScript

Contents

  • Introduction
  • Introduction and Theory
    Image Creation with Computer Graphics
    Getting Oriented to max
    Meeting the max Interface
  • Modeling
    Mesh Modeling
    Patch Modeling
    NURBS Modeling
  • Applying Texture Maps and Materials
    Basic Mapping and Materials
    Advanced Materials
  • Animation
    Beginning to Animate
    Advancing Your Animation Skills
    Hierarchical Character Animation
  • Refining the Rendering
    Coloring with Light
    Rendering and Environmental Effects
    Post-Production and Compositing
  • Mastering MAXScript
    MAXScript Basics
    Manipulating Scenes with MAXScript
    Creating a User Interface
    Animating with MAXScript
    Advanced Scripting
    Plug-in Scripts
  • Appendices
    Exporting to Web 3D with Pulse Producer and Creator
    Keyboard Shortcuts to Remember
  • Index

L'avis du libraire Eyrolles

Un ouvrage de formation complète pour les débutants et aussi de référence pour les plus avancés. Le CD comprend tous les fichiers des travaux pratiques du livres, ainsi que MAXscript code, Pulse Producer, Pulse Creator, et le Texporter plug-in.

L'auteur - Alexander Bicalho

Alexander Bicalho

introduced 3D Studio R1 DOS at a trade show in Brazil, and has been working with animations and video productions ever since. Alexander has developed various scripts that can be found at his company's Web site: www.origamy.com.br. He is a Discreet Training Specialist.

L'auteur - Chris Murray

Chris Murray a organisé plus de 200 expositions de nombre des plus grands artistes de notre époque, d'Andy Warhol dans les années 1970 à la première exposition d'Annie Leibovitz en 1984. Il est co-curateur de l'exposition "Elvis at 21" de la Smithsonian Institution. Il a également écrit ou édité plus d'une dizaine d'ouvrages.

Caractéristiques techniques

  PAPIER
Éditeur(s) Sybex
Auteur(s) Cat Woods, Alexander Bicalho, Chris Murray
Parution 15/07/2001
Nb. de pages 954
Format 19 x 22,5
Couverture Broché
Poids 1700g
Intérieur Noir et Blanc
EAN13 9780782129380
ISBN13 978-0-7821-2938-0

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