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Résumé
This guide will show you how to get the most out of object-oriented programming using the K application framework and Qt library, from adding sophisticated user interface widgets to making components and applications communicate with each other.
- Employ object-oriented programming techniques
- Use Qt and K application frameworks to speed up development
- Take advantage of the relationship between Qt, K, and X Window Systems
- Connect Java objects to C++ objects and vice versa
- Understand the basic responsibilities for developing in the Linux environment
- Develop reusable components for Linux applications
- Learn how to transfer data between C++ and Java objects
- Preface
- Acknowledgments
- Application Development in the Linux Environment
- Linux Programming Environment Prerequisites
- Object-Oriented Programming Prerequisites
- A Quick Look at the Qt and K Application Framework
- An Introduction to the X Window
- Handling Keyboard and Mouse Events
- Transferring Data Between Objects
- Managing Application Errors and Exceptions
- Application Framework: A Closer Look
- Graphical User Interface Design
- Adding Help Support to Your Application
- Application Installation Considerations
- Application Removal Classes/Processes
- Building Applications Using a Mix and Match Approach
- Writing Applications that Can Multitask
- Developing Character Mode Applications
- Making Sure the Application Works
- Documenting Your Object-Oriented Design and
- Application Classes
- Appendix A: UML Quick Reference
- Appendix B: What's On the CD-ROM
L'auteur - Cameron Hughes
CAMERON HUGHES is a senior software engineer for CTEST
Laboratories and a staff programmer/analyst at Youngstown
State University. He has been involved in software
development efforts of all sizes and is currently working
in cluster programming of the Proteus V that involves NLP
and knowledge representation modeling at CTEST and the
Colony at Youngstown.
L'auteur - Tracey Hughes
TRACEY HUGHES is a software engineer at CTEST, where she does graphics programming and simulation in C++ and develops image processing class libraries and virtual worlds.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | IDG |
Auteur(s) | Cameron Hughes, Tracey Hughes |
Parution | 15/10/2000 |
Nb. de pages | 616 |
Format | 18,8 x 23,3 |
Couverture | Broché |
Poids | 1079g |
Intérieur | Noir et Blanc |
EAN13 | 9780764547409 |
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