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Linux Rapid Application Development
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Linux Rapid Application Development

Linux Rapid Application Development

Cameron Hughes, Tracey Hughes

616 pages, parution le 15/10/2000

Résumé

This authoritative reference is packed with tools and techniques to help you develop high-quality applications for the Linux environment using C++ and Java - fast! Inside, you'll find out how to employ these languages to develop reusable components for a wide variety of applications - so you don't have to build from scratch.

This guide will show you how to get the most out of object-oriented programming using the K application framework and Qt library, from adding sophisticated user interface widgets to making components and applications communicate with each other.

  • Employ object-oriented programming techniques
  • Use Qt and K application frameworks to speed up development
  • Take advantage of the relationship between Qt, K, and X Window Systems
  • Connect Java objects to C++ objects and vice versa
  • Understand the basic responsibilities for developing in the Linux environment
  • Develop reusable components for Linux applications
  • Learn how to transfer data between C++ and Java objects
Contents
  • Preface
  • Acknowledgments
  • Application Development in the Linux Environment
  • Linux Programming Environment Prerequisites
  • Object-Oriented Programming Prerequisites
  • A Quick Look at the Qt and K Application Framework
  • An Introduction to the X Window
  • Handling Keyboard and Mouse Events
  • Transferring Data Between Objects
  • Managing Application Errors and Exceptions
  • Application Framework: A Closer Look
  • Graphical User Interface Design
  • Adding Help Support to Your Application
  • Application Installation Considerations
  • Application Removal Classes/Processes
  • Building Applications Using a Mix and Match Approach
  • Writing Applications that Can Multitask
  • Developing Character Mode Applications
  • Making Sure the Application Works
  • Documenting Your Object-Oriented Design and
  • Application Classes
  • Appendix A: UML Quick Reference
  • Appendix B: What's On the CD-ROM

L'auteur - Cameron Hughes

CAMERON HUGHES is a senior software engineer for CTEST Laboratories and a staff programmer/analyst at Youngstown State University. He has been involved in software development efforts of all sizes and is currently working in cluster programming of the Proteus V that involves NLP and knowledge representation modeling at CTEST and the Colony at Youngstown.

L'auteur - Tracey Hughes

TRACEY HUGHES is a software engineer at CTEST, where she does graphics programming and simulation in C++ and develops image processing class libraries and virtual worlds.

Caractéristiques techniques

  PAPIER
Éditeur(s) IDG
Auteur(s) Cameron Hughes, Tracey Hughes
Parution 15/10/2000
Nb. de pages 616
Format 18,8 x 23,3
Couverture Broché
Poids 1079g
Intérieur Noir et Blanc
EAN13 9780764547409

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