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Lego Mindstorms for Dummies
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Lego Mindstorms for Dummies

Lego Mindstorms for Dummies

Michael Meadhra

371 pages, parution le 01/11/2000

Résumé

The LEGO? MINDSTORMS? products are great fun for children and adults alike, and can be used in millions of different combinations to build interactive creatures. But the power of Dr. Frankenstein can be very confusing, and figuring out which of those 700 pieces goes where is a big challenge. LEGO MINDSTORMS For Dummies is the perfect answer, with insightful help that goes beyond the Constructopedia. Simple examples are used to convey complicated ideas, opening the door wide for readers to unleash their creativity and build magnificent monsters, cool creatures, or riveting robots!

Contents

Introduction

About This Book
Foolish Assumptions
How This Book Is Organized
Part I: Taking Off the Shrink-Wrap
Part II: Power Up the Lab, Igor -- It's Time to Build Bots
Part III: Giving Your Bots Life through Programming
Part IV: Special Projects to Make You a Robot Scientist
Part V: The Part of Tens
Appendixes
Icons Used in This Book
Where to Go from Here

Part I: Taking Off the Shrink-Wrap

Chapter 1: Opening the Box and Getting Started
What Are LEGO MINDSTORMS Sets?
Introducing the LEGO MINDSTORMS Family
Droid Developer Kit
Robotics Discovery Set
Robotics Invention System
Expansion sets and add-on components
What's In the Box?
Following Instructions from the Constructopedia
Chapter 2: Getting to Know the MINDSTORMS Components
Identifying the Parts and Pieces
Microprocessor
Sensors
Blocks, plates, and beams
Gears
Wheels and tires
Pulleys and belts
Axles
Connector pegs
Elbows and tees
Various specialty pieces
Organizing Your Pieces

Part II: Power Up the Lab, Igor --

It's Time to Build Bots
Chapter 3: Starting with Star Wars Droids
Building the R2-D2 Astromech Droid
Building the main drive foot module
Building the foot subassembly
Resuming building of the drive wheel module
Preparing the Micro Scout
Continuing to build the main drive foot module
Building the robot's chassis
Building the right leg module
Building the lower leg subassembly
Continuing to build the right leg module
Building the upper leg subassembly
Continuing to build the leg module
Building the left leg module
Continuing the R2-D2 robot construction
Building the head module
Completing the robot construction
Mastering Additional Challenges
Chapter 4: Discovering the Discovery Bots
Connecting Motors and Touch Sensors
Building the Bug
Building module 1 -- the Bug drive
Building module 2 -- the Bug feelers
Building module 3 -- the Bug eyes and wings
Evolving the Bug
Hanging with Hoop-o-bot
Building module 1 -- the Hoop-o-bot drive
Building module 2 -- the ball thrower
Building module 3 -- the hoop
Changing the game
Chapter 5: Building the Invention Bots
Preparing for Robot Building
Paving the Way with the Pathfinder
Revving Up the RoverBot
Building the driving base
Building the tracks
Building the single bumper
InventorBot
Building the body
Building the standing base
Building the standing base legs
Building the head
Building the hat arm
Building the slap arm

Part III: Giving Your Bots Life

through Programming
Chapter 6: Scouting Out the Micro Scout
Is It Really Programming?
The Programming Interface: Simplicity Itself
Playing with the Micro Scout Programs
Chapter 7: Programming the Scout
Understanding the Scout Display
Scout Programming Concepts You Should Know
Playing with the Buttons
Using the Select and Change buttons
Pressing buttons for multiple commands
Motion commands
Touch commands
Light commands
Getting the Most Out of Your Scout
Altering time with the time dots
Using special effects
Using the Remote Control
Chapter 8: Beginning Programming with the Robotics Invention System 1.5
Setting up Your RCX Brick
Building a Trainer Bot
Getting to Know Your RCX Brick
Buttons
Display
Running the Built-In Programs
Setting up the Robotics Invention System Software
Using the infrared transmitter
Installing the Robotics Invention System software
Guided mode
Set Up Options
Your First Program
The Program block
Breaking down the program
Commands
Stacking them together
Downloading your program to the RCX
Testing your program
Making a small change
Saving your work
Chapter 9: More RIS Programming
Programming with RIS 1.5
Getting to the programming screen
The programming screen
Building Your Programs with Blocks
Basic block techniques
Commands
Sensor Watchers
Stack Controllers
My commands
Tooling Up with Tools
The Try-out tool
The Trace tool
The Copy tool
The Help tool
The Program Vault
The Download/Save tool
The Trash

Part IV: Special Projects to Make

You a Robot Scientist
Chapter 10: Creating RoverBot Programs
Move It
Purpose
The program
Square Dance
Purpose
The program
Alternatives
Bump and Run
Purpose
The program
Alternatives
Better Beeps
Purpose
The program
Alternatives
It's Alive
Purpose
The program
Alternatives
Chapter 11: Let There Be a Light Sensor
Stop Light
Purpose
The program
Follow That Light
Purpose
The program
Alternatives
A Day at the Races
Purpose
The program
Alternatives
Light Control
Purpose
The program
Alternatives
Chapter 12: Doing Other Cool Stuff
How's the Weather?
Purpose
The program
Steering Wheel
Purpose
The program
Alternatives
RoboTalk
Remote Control
Alternate Programming Languages
Gordon's Brick
NQC
PBForth
Can I Do This on a Macintosh?

Part V: The Part of Tens

Chapter 13: Ten Embarrassing Bot Moments to Avoid
The Sad Saga of the Self-Destructive Bot
The Robot that Ran Backsideward
One Piece Shy of the Perfect Robot
The Robot that Left a Trail of Pieces Across the Floor
A Robot without Batteries
Batteries Don't Last Forever -- and Neither Do Battery-Powered Robots
Chapter 14: Ten Fun Things to Do on the Internet
Exploring LEGO Worlds
Visiting the LEGO MINDSTORMS Web Site
Going Unofficial
Visiting LEGO MINDSTORMS Internals
Finding Out about the LEGO MINDSTORMS Web Ring
Building a Spider Robot
Meeting the Logo Turtle
Engaging in Robot Combat
Dissecting the RCX

Appendix A: Parts Reference Axles and Spacer Rings

Blocks, Plates, and Beams
Blocks
Plates
Beams
Connector Pegs
Gears and Pulleys
Microprocessor Bricks
Pipes
Sensors & Motors
Tee Fittings and Elbows
Tires and Wheels
Uncategorized Special Pieces
Extra Decorative Pieces

Appendix B: RCX Reference RCX Terminology

RCX Block Categories
RCX Block Reference

Appendix C: About the CD System Requirements

Using the CD with Microsoft Windows
What You'll Find
If You Have Problems (Of the CD Kind)

Appendix

L'auteur - Michael Meadhra

Michael Meadhra is an author and consultant who writes about Windows and a variety of Windows programs. After several years of experience in the corporate world, he began writing monthly software journals, and now he writes books, such as this one. To date, he has coauthored or contributed to more than two dozen titles on topics such as DOS, Windows, Lotus Freelance Graphics, the Internet, and Quicken. He has written or contributed to more than 30 computer book titles and innumerable software newsletter articles. He sits on the committee that oversees technology use in his local school when he isn't refereeing confrontations between his robot creations and the four-legged members of his household.

Caractéristiques techniques

  PAPIER
Éditeur(s) IDG
Auteur(s) Michael Meadhra
Parution 01/11/2000
Nb. de pages 371
Format 18,7 x 23,3
Couverture Broché
Poids 730g
Intérieur Noir et Blanc
EAN13 9780764507670

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