Résumé
Contents
Introduction
About This Book
- Foolish Assumptions
- How This Book Is Organized
- Part I: Taking Off the Shrink-Wrap
- Part II: Power Up the Lab, Igor -- It's Time to Build Bots
- Part III: Giving Your Bots Life through Programming
- Part IV: Special Projects to Make You a Robot Scientist
- Part V: The Part of Tens
- Appendixes
- Icons Used in This Book
- Where to Go from Here
Part I: Taking Off the Shrink-Wrap
- Chapter 1: Opening the Box and Getting Started
- What Are LEGO MINDSTORMS Sets?
- Introducing the LEGO MINDSTORMS Family
- Droid Developer Kit
- Robotics Discovery Set
- Robotics Invention System
- Expansion sets and add-on components
- What's In the Box?
- Following Instructions from the Constructopedia
- Chapter 2: Getting to Know the MINDSTORMS Components
- Identifying the Parts and Pieces
- Microprocessor
- Sensors
- Blocks, plates, and beams
- Gears
- Wheels and tires
- Pulleys and belts
- Axles
- Connector pegs
- Elbows and tees
- Various specialty pieces
- Organizing Your Pieces
Part II: Power Up the Lab, Igor --
It's Time to Build Bots
- Chapter 3: Starting with Star Wars Droids
- Building the R2-D2 Astromech Droid
- Building the main drive foot module
- Building the foot subassembly
- Resuming building of the drive wheel module
- Preparing the Micro Scout
- Continuing to build the main drive foot module
- Building the robot's chassis
- Building the right leg module
- Building the lower leg subassembly
- Continuing to build the right leg module
- Building the upper leg subassembly
- Continuing to build the leg module
- Building the left leg module
- Continuing the R2-D2 robot construction
- Building the head module
- Completing the robot construction
- Mastering Additional Challenges
- Chapter 4: Discovering the Discovery Bots
- Connecting Motors and Touch Sensors
- Building the Bug
- Building module 1 -- the Bug drive
- Building module 2 -- the Bug feelers
- Building module 3 -- the Bug eyes and wings
- Evolving the Bug
- Hanging with Hoop-o-bot
- Building module 1 -- the Hoop-o-bot drive
- Building module 2 -- the ball thrower
- Building module 3 -- the hoop
- Changing the game
- Chapter 5: Building the Invention Bots
- Preparing for Robot Building
- Paving the Way with the Pathfinder
- Revving Up the RoverBot
- Building the driving base
- Building the tracks
- Building the single bumper
- InventorBot
- Building the body
- Building the standing base
- Building the standing base legs
- Building the head
- Building the hat arm
- Building the slap arm
Part III: Giving Your Bots Life
through Programming
- Chapter 6: Scouting Out the Micro Scout
- Is It Really Programming?
- The Programming Interface: Simplicity Itself
- Playing with the Micro Scout Programs
- Chapter 7: Programming the Scout
- Understanding the Scout Display
- Scout Programming Concepts You Should Know
- Playing with the Buttons
- Using the Select and Change buttons
- Pressing buttons for multiple commands
- Motion commands
- Touch commands
- Light commands
- Getting the Most Out of Your Scout
- Altering time with the time dots
- Using special effects
- Using the Remote Control
- Chapter 8: Beginning Programming with the Robotics Invention System 1.5
- Setting up Your RCX Brick
- Building a Trainer Bot
- Getting to Know Your RCX Brick
- Buttons
- Display
- Running the Built-In Programs
- Setting up the Robotics Invention System Software
- Using the infrared transmitter
- Installing the Robotics Invention System software
- Guided mode
- Set Up Options
- Your First Program
- The Program block
- Breaking down the program
- Commands
- Stacking them together
- Downloading your program to the RCX
- Testing your program
- Making a small change
- Saving your work
- Chapter 9: More RIS Programming
- Programming with RIS 1.5
- Getting to the programming screen
- The programming screen
- Building Your Programs with Blocks
- Basic block techniques
- Commands
- Sensor Watchers
- Stack Controllers
- My commands
- Tooling Up with Tools
- The Try-out tool
- The Trace tool
- The Copy tool
- The Help tool
- The Program Vault
- The Download/Save tool
- The Trash
Part IV: Special Projects to Make
You a Robot Scientist
- Chapter 10: Creating RoverBot Programs
- Move It
- Purpose
- The program
- Square Dance
- Purpose
- The program
- Alternatives
- Bump and Run
- Purpose
- The program
- Alternatives
- Better Beeps
- Purpose
- The program
- Alternatives
- It's Alive
- Purpose
- The program
- Alternatives
- Chapter 11: Let There Be a Light Sensor
- Stop Light
- Purpose
- The program
- Follow That Light
- Purpose
- The program
- Alternatives
- A Day at the Races
- Purpose
- The program
- Alternatives
- Light Control
- Purpose
- The program
- Alternatives
- Chapter 12: Doing Other Cool Stuff
- How's the Weather?
- Purpose
- The program
- Steering Wheel
- Purpose
- The program
- Alternatives
- RoboTalk
- Remote Control
- Alternate Programming Languages
- Gordon's Brick
- NQC
- PBForth
- Can I Do This on a Macintosh?
Part V: The Part of Tens
- Chapter 13: Ten Embarrassing Bot Moments to Avoid
- The Sad Saga of the Self-Destructive Bot
- The Robot that Ran Backsideward
- One Piece Shy of the Perfect Robot
- The Robot that Left a Trail of Pieces Across the Floor
- A Robot without Batteries
- Batteries Don't Last Forever -- and Neither Do Battery-Powered Robots
- Chapter 14: Ten Fun Things to Do on the Internet
- Exploring LEGO Worlds
- Visiting the LEGO MINDSTORMS Web Site
- Going Unofficial
- Visiting LEGO MINDSTORMS Internals
- Finding Out about the LEGO MINDSTORMS Web Ring
- Building a Spider Robot
- Meeting the Logo Turtle
- Engaging in Robot Combat
- Dissecting the RCX
Appendix A: Parts Reference Axles and Spacer Rings
- Blocks, Plates, and Beams
- Blocks
- Plates
- Beams
- Connector Pegs
- Gears and Pulleys
- Microprocessor Bricks
- Pipes
- Sensors & Motors
- Tee Fittings and Elbows
- Tires and Wheels
- Uncategorized Special Pieces
- Extra Decorative Pieces
Appendix B: RCX Reference RCX Terminology
- RCX Block Categories
- RCX Block Reference
Appendix C: About the CD System Requirements
- Using the CD with Microsoft Windows
- What You'll Find
- If You Have Problems (Of the CD Kind)
Appendix
L'auteur - Michael Meadhra
Michael Meadhra is an author and consultant who writes about Windows and a variety of Windows programs. After several years of experience in the corporate world, he began writing monthly software journals, and now he writes books, such as this one. To date, he has coauthored or contributed to more than two dozen titles on topics such as DOS, Windows, Lotus Freelance Graphics, the Internet, and Quicken. He has written or contributed to more than 30 computer book titles and innumerable software newsletter articles. He sits on the committee that oversees technology use in his local school when he isn't refereeing confrontations between his robot creations and the four-legged members of his household.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | IDG |
Auteur(s) | Michael Meadhra |
Parution | 01/11/2000 |
Nb. de pages | 371 |
Format | 18,7 x 23,3 |
Couverture | Broché |
Poids | 730g |
Intérieur | Noir et Blanc |
EAN13 | 9780764507670 |
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