Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
Daniel Shiffman - Collection Computer Graphics
Résumé
Key Features
- A friendly start-up guide to Processing, the visual artist's free, open-source alternative to expensive software and daunting programming languages.
- No previous experience required-this book is for the true programming beginner!
- Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve. Source code and supplemental tutorials are also available through an online companion site.
Description
This book teaches you the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.
A unique lab-style manual, the book gives graphic and web designers, artists, and illustrators of all stripes a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques.
Within these pages, ITP (Tisch School of the Arts, New York University) professor Daniel Shiffman demonstrates the fundamentals of programming that will expand your understanding of what is possible in the world of computer graphics. By travelling beyond the confines of proprietary software, you will be empowered to create your own custom design tools.
Readership
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing, and for self-study.
Sommaire
- Lesson 1: The Beginning
- Chapter 1: Pixels
- Chapter 2: Processing
- Chapter 3: Interaction
- Lesson 2: Everything You Need to Know
- Chapter 4: Variables
- Chapter 5: Conditionals
- Chapter 6: Loops
- Lesson 3: Organization
- Chapter 7: Functions
- Chapter 8: Objects
- Lesson 4: More of the Same
- Chapter 9: Arrays
- Lesson 5: Putting It all Together
- Chapter 10: Algorithms
- Chapter 11: Debugging
- Chapter 12: Libraries
- Lesson 6: The World Revolves Around You
- Chapter 13: Mathematics
- Chapter 14: Translation and Rotation (in 3D!)
- Lesson 7: Pixels Under Microscope
- Chapter 15: Images
- Chapter 16: Video
- Lesson 8: The Outside World
- Chapter 17: Text
- Chapter 18: Data Input
- Chapter 19: Data Streams
- Lesson 9: Making Noise
- Chapter 20: Sound
- Chapter 21: Exporting
- Lesson 10: Beyond Processing
- Chapter 22: Advanced Object-Oriented Programming
- Chapter 23: Java
- Appendix: Common Errors
- Index
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Morgan Kaufmann |
Auteur(s) | Daniel Shiffman |
Collection | Computer Graphics |
Parution | 03/10/2008 |
Nb. de pages | 472 |
Format | 19,1 x 23,5 |
Couverture | Broché |
Intérieur | Noir et Blanc |
EAN13 | 9780123736024 |
ISBN13 | 978-0-12-373602-4 |
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