Résumé
Sophisticated graphics are crucial to a wide range of
applications. Now you
can create awesome graphics using Java technology without
the expense
and hassle of platform-specific development. Sun
Microsystems Java
technology architect Vincent Hardy shows you how-in
full-color! From text
manipulation to geometry rendering, compositions and image
manipulation,
you'll see exactly what can be done-and learn how to do
it, step-by-step
with detailed code examples.
Java 2D API Graphics offers an in-depth overview of
the Java 2D API, its
architecture, features, components and possible
applications. It also
introduces Hardy's exclusive Graphic Layers Framework-a
high-level
programming model that dramatically simplifies programming
with the Java
2D API (included free on the accompanying CD-ROM).
Key topics covered include:
- Fundamental Java 2D API principles and concepts:
shapes, text, images,
color management, compositing, transformations and more
- Rendering tradeoffs between speed and quality
- Simple to advanced code examples
- Leveraging the power and complexity of the Java 2D API
with tools and
higher level programming models, such as the Graphic Layers Framework
- Combination and extension of the Java 2D API features:
custom paints,
strokes, composites, filters and more
- Composition techniques for special rendering effects
such as shadowing,
neon glow, textures, embossing, lighting and more
Table of contents
- Part I: Java 2D API Overview
- Chapter 1: The Java 2D API Rendering Model
- Chapter 2: Java 2D API Overview
- Chapter 3: Rendering to an Output Device: Screen,
Printer, and Images
- Chapter 4: Manipulating and Rendering Shapes, Images,
and Text
- Chapter 5: Graphic Context Attributes
- Part II: The Graphic Layers Framework
- Chapter 6: The Graphic Layers Framework
Fundamentals
- Chapter 7: The GLF Core: Working with Layers
- Chapter 8: The GLF Studio and Utilities: Experimenting
with Layers
- Chapter 9: The GLF Goodies: Taking Advantage of Java
2D's Extensible Design
- Part III: Rendering Effects
- Chapter 10: Introduction
- Chapter 11: Creating Realistic Shadows
- Chapter 12: Making Text Stand Out
- Chapter 13: Sculpting with Light
- Chapter 14: Fancy Text Layouts
- Chapter 15: Tinting Photographs
- Chapter 16: Creating a Sense of Volume
- Chapter 17: Gallery
- Index
L'auteur - Vincent Hardy
is a Java technology architect at Sun Microsystems in Menlo Park, CA. Vincent is a regular columnist on the Java 2D API for Java Report.
Caractéristiques techniques
PAPIER | |
Éditeur(s) | Prentice Hall |
Auteur(s) | Vincent Hardy |
Parution | 15/12/1999 |
Nb. de pages | 506 |
Format | 17,7 x 23,5 |
Poids | 750g |
Intérieur | Quadri |
EAN13 | 9780130142665 |
Avantages Eyrolles.com
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