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Java 2D API Graphics

Java 2D API Graphics

Vincent Hardy

506 pages, parution le 15/12/1999

Résumé

Awesome graphics with the Java 2D API - step by step!

Sophisticated graphics are crucial to a wide range of applications. Now you
can create awesome graphics using Java technology without the expense
and hassle of platform-specific development. Sun Microsystems Java
technology architect Vincent Hardy shows you how-in full-color! From text
manipulation to geometry rendering, compositions and image manipulation,
you'll see exactly what can be done-and learn how to do it, step-by-step
with detailed code examples.

Java 2D API Graphics offers an in-depth overview of the Java 2D API, its
architecture, features, components and possible applications. It also
introduces Hardy's exclusive Graphic Layers Framework-a high-level
programming model that dramatically simplifies programming with the Java
2D API (included free on the accompanying CD-ROM).

Key topics covered include:

  • Fundamental Java 2D API principles and concepts: shapes, text, images,
    color management, compositing, transformations and more
  • Rendering tradeoffs between speed and quality
  • Simple to advanced code examples
  • Leveraging the power and complexity of the Java 2D API with tools and
    higher level programming models, such as the Graphic Layers Framework
  • Combination and extension of the Java 2D API features: custom paints,
    strokes, composites, filters and more
  • Composition techniques for special rendering effects such as shadowing,
    neon glow, textures, embossing, lighting and more

Table of contents


Part I: Java 2D API Overview
Chapter 1: The Java 2D API Rendering Model
Chapter 2: Java 2D API Overview
Chapter 3: Rendering to an Output Device: Screen, Printer, and Images
Chapter 4: Manipulating and Rendering Shapes, Images, and Text
Chapter 5: Graphic Context Attributes
Part II: The Graphic Layers Framework
Chapter 6: The Graphic Layers Framework Fundamentals
Chapter 7: The GLF Core: Working with Layers
Chapter 8: The GLF Studio and Utilities: Experimenting with Layers
Chapter 9: The GLF Goodies: Taking Advantage of Java 2D's Extensible Design
Part III: Rendering Effects
Chapter 10: Introduction
Chapter 11: Creating Realistic Shadows
Chapter 12: Making Text Stand Out
Chapter 13: Sculpting with Light
Chapter 14: Fancy Text Layouts
Chapter 15: Tinting Photographs
Chapter 16: Creating a Sense of Volume
Chapter 17: Gallery
Index

L'auteur - Vincent Hardy

Vincent Hardy

is a Java technology architect at Sun Microsystems in Menlo Park, CA. Vincent is a regular columnist on the Java 2D API for Java Report.

Caractéristiques techniques

  PAPIER
Éditeur(s) Prentice Hall
Auteur(s) Vincent Hardy
Parution 15/12/1999
Nb. de pages 506
Format 17,7 x 23,5
Poids 750g
Intérieur Quadri
EAN13 9780130142665

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